r/ArmaReforger • u/Prudent-Avocado8032 • 13h ago
Squads?
Looking for any type of squads that actually play together. Even just a few solid dudes I just wanna play together.
r/ArmaReforger • u/Prudent-Avocado8032 • 13h ago
Looking for any type of squads that actually play together. Even just a few solid dudes I just wanna play together.
r/ArmaReforger • u/Marsovtz • 14h ago
BRDM tipped, push/pull got bugged and hitting it from different sides with single vehicle didn't work...
We came up with this bright idea...
r/ArmaReforger • u/Revolted51 • 14h ago
Hi, can someone point me into the direction of high PvP servers for the dayz mod version of reforger?
Im used to servers like Groundzero on DAYZ standalone mod
r/ArmaReforger • u/krillepillee • 14h ago
Enjoy the slaughter
r/ArmaReforger • u/OK-PPO • 14h ago
Hi. How to play partisan scenario? I am Arma Reforger but dont know how to start this campaign/scenario.
r/ArmaReforger • u/BlitzCre-Cinder • 15h ago
Similar to this post ( https://www.reddit.com/r/ArmaReforger/comments/1rxstud/anyone_know_any_servers_that_use_the_press_mod/ )
Before 1.7 i used some of the servers in the coments of the above post, though since the update ive found that most of them have had it removed. The only ones I've found so far that still have it is the two DGT zombie 2.0 servers. (NA #1, & NA #2)
Thank you in advance to anyone who finds a server!
r/ArmaReforger • u/Feeling_You_9153 • 15h ago
I enjoyed all the options it had to offer especially the jeans and sneakers
r/ArmaReforger • u/p4nnus • 15h ago
There we have it. The Schrodingers testbed. Reforger isnt a testbed, but is a test at the same time, for future Enfusion projects.
In all seriousness, its good that this was addressed. Reforger is its own game, its own project thats separate from A4 (allegedly), seen as a continuation of the series by its lead dev.
In some way yes, it is a test for what happens later ... the work we do now will be valuable for those projects we do later.
So while its all of that, its obviously the first game of this scale on the engine, which provides a lot of help for the future, from lessions learned.
Now for what I feel is the most important part:
"It is not 1:1 (with A4), some things are remade (in A4) due to lessons learned from Reforger".
This is a bit paraphrased, but the message included is the same. Ive been openly very pessimistic about the future of Arma. Im very passionate about the series, been with it from the very beginning. Reforger has too much stuff, IMO, that is rather made approachable, accessible, than realistic, a step forward in realism or complexity. Hearing that some things are completely remade for A4 is a glimmer of hope. Maybe, hopefully, they remade gunplay completely, maybe they remade weight completely, maybe other parts of character controller are also much more complex and realistic in A4.
Maybe there is hope after all? Or.. then, it might just be more of what Reforger did wrong, going harder down that "consoles first" design philosophy. This is the same BI that tried a A3 subscription model some months back, after all. These devs assure us, in the QA, that they arent disconnected from the game, they play it even on their free time. But can we be sure that BI execs share that?
What do you guys think? Can we trust that enough has been remade in A4, that it wont feel like Reforger 2.0?
Klamacz on Reforger vs A3:
We wanted it to be a worthy continuation of Arma series, something that the Arma 3 people, people who play Arma 3 and love it, would enjoy because we made the graphics better, the performance better, bc it has bigger scale.
After the scale part Klamacz goes back a little bit, explaining on how Reforger doesnt maybe have the width of Arma 3, not as much content and assets, but its deeper, more moralistic and fixes some issues that couldnt be fixed in A3.
Scale.. I think everything is scaled down in Reforger, which is why this part was a bit strange. Not only the width, but depth in many cases too, is worse than A3. Projectiles disappear at 2500m. Soldiers stop rendering soon after 1000m. The flight model is straight out of BF.
The gunplay has less depth than A3, quite obviously as a result of design decisions. Weight has been twice revised, but still very arcadey and forgiving. Getting hit in ones arm doesnt really change accuracy. The gun is glued to the center of your screen. Theres literally almost no sway. Theres no recoil. Theres very little dispersion. Exhaustion has minimal effects on how well one performs in combat. Where is the depth in that? Gunplay and movement are only the two most important parts of the most basic gameplay loops there are.
Discussion about "testbed" and Refo vs A3 at 46mins and onwards.
r/ArmaReforger • u/-vwv- • 15h ago
r/ArmaReforger • u/0utabounds • 15h ago
to prevent folks from spawning in games as FIA. I believe they must have multiple accounts, they spawn as FIA and set that group to 'Private', then leave and join with another account as US/USSR. Then when you join as FIA, you can't get in a group. I could be wrong but check out server 17516030 and try to join as FIA.
r/ArmaReforger • u/leon44gamer • 16h ago
In the Q&A they just confirmed multiple large updates, including OFFICIALY TRACKED VEHICLES!!!!!!!!
(Just one vehicle though) Seems to be the M113 from the leaks we had some months ago.
Rest is still not announced!
Edit:
Multiple big updates is kinda misleading. I quote Klamacz:
"We have some big plans this year, we have multiple big objectives that we want to realize, there are some interesting things in there" and later on it was also clarified that no new vehicles (beside M113 and apparently a tractor) are coming, also no new terrains.
r/ArmaReforger • u/Parocopter • 17h ago
Ive been thinking about this, but I dont know if its been brought up already. Don't you think being able to take an enemy as PoW when they are knocked out could be pretty awesome and increase immersion. I haven't thought of all the details yet, but i think this could work. What does the community think? How could we get this to work? Maybe like a "wololoo" team conversion XD
r/ArmaReforger • u/linecraftman • 17h ago
The devs have said that the driving changes were necessary because the old system couldnt be upgraded and limiting them from fixing stuff like sliding vehicles on handbrake, implementing Ackermann steering geometry and more.
The current system is initial implementation that will improve over time
r/ArmaReforger • u/Lelale_Caro • 17h ago
I was seeing videos about set random fortified position with sandbags, radio, mines and heavy machineguner.
How much sandbags, anti-personnel mines and magazine I need to carry out with my team?
What other advice can you give me about fortified positions?
r/ArmaReforger • u/Various-Crow5697 • 18h ago
Why there is 0 innovation in Arma reforger? Instead of creating a unique server they just create the 100000th UA vs RU or another casual ass server. No GWOT server or other server
r/ArmaReforger • u/Free-Disk-3098 • 19h ago
Keep getting this error when trying to load into any game with mods on PS5. Newest update has broken it for me. Any fixes. I want to play with mods.
r/ArmaReforger • u/BakerLatter4246 • 21h ago
New to reforger and want to find a solid group
r/ArmaReforger • u/Junior-Cash-9329 • 21h ago
Timezone: GMT - UK
Language: English
Play Style: Casual/Semi Serious
Game: Reforger
Platform: PC
Age: 34
Experience: None
Brand new to Arma Reforger and will be online tonight or tomorrow. Looking for a friendly active community to help me learn and to play with. Happy to play on vanilla or modded servers as long as it's realistic.
r/ArmaReforger • u/FoldedaMillionTimes • 22h ago
Maybe put less effort into defending bases and more into building a hidden FOB or two. Place them near a stash, but far enough it isn't obvious, and the same for a base/supply point or two you want to hit.
I just keep hearing people in chat acting like the game's over because they lost the one location with a pre-made hvy vehicle spawn, or the guy with enough rank to build an ammo depot only did so at the base they're losing, etc. The stash is your new gear source (a mostly deserted base is another).
On Everon, there are usually five stashes. They're not all in prime locations for everything you want, but you don't really want them in prime, obvious locations.
The stashes spawn with maybe 50 supply, and only hold 300. Fill a supply truck, stick an AI in the passenger seat so it doesn't despawn, and hide the truck nearby.
It's supposed to play differently and be more difficult. You have to be the kind of person who "embraces the suck" or you won't like it much.
A lot of people know all of this, certainly, but quite a lot of people seem to be playing it like it's one of the other factions and making themselves miserable in the process.
r/ArmaReforger • u/Polo117 • 22h ago
Any quality mods out there adding in new gear for US/USSR that’s in theme with the vanilla experience?
Specifically US Delta, USSR Spetnaz gear.
Already all over Northcom, Arma-RY mods, they’re great
r/ArmaReforger • u/bmxninjaGaming • 1d ago
I don't know if its confirmed yet or not. Hopefully its modern.
r/ArmaReforger • u/PeralezFour • 1d ago
I’m a PS5 player.
I’m looking for some servers where I can either RP military or just have some fun with people who can joke around but take the game seriously ish. Either a pvp server or pve (which I’ve found to be more fun when you want to just get into a shit tone of gunfights) does anyone have any recommendations for servers or communities for this?