r/ArmaReforger 20h ago

What happened to bohemia

2 Upvotes

This isn't going to be popular and is going to be for older Arma fans. I've had a recurring thought about ARMA over the last couple years. I remember when the ARMA 3 trailer dropped - I was like 24. It was so exciting, it looked like they had implemented so much new tech with great visuals. It was truly exciting. Did someone important leave Bohemia a few years after ARMA 3 released? It just doesn't feel there is any passion whatsoever coming out of Bohemia. ARMA reforger feels like nothing. As if there is no passion behind it. And also, does anyone remember them stating that reforger was only going to be live for exactly 1 year then they were shutting it down to apply the feedback to build ARMA 4? I swear that was clearly stated around the time of the announcement for reforger and then was abandoned.


r/ArmaReforger 14h ago

PS5 with mods is unplayable

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0 Upvotes

Keep getting this error when trying to load into any game with mods on PS5. Newest update has broken it for me. Any fixes. I want to play with mods.


r/ArmaReforger 12h ago

Question PoW's

0 Upvotes

Ive been thinking about this, but I dont know if its been brought up already. Don't you think being able to take an enemy as PoW when they are knocked out could be pretty awesome and increase immersion. I haven't thought of all the details yet, but i think this could work. What does the community think? How could we get this to work? Maybe like a "wololoo" team conversion XD


r/ArmaReforger 8h ago

Rant Bitching and moaning

0 Upvotes

This game is an unoptimized, storage guzzling, archaic piece of wank sometimes and it makes me so angry

WHY DO I HAVE TO DOWNLOAD 5 GB OF CONTENT FOR YELLOWSTONE. I JUST DOWNLOADED IT AND PLAYED IT YESTERDAY.

Im starting to think its running Bitcoin miners on my xbox or something, it's nothing but a storage guzzler. The game crashes every 10 minutes. I want to enjoy this game, i really do. What little gameplay i get is enjoyable. Bohemia just tries their damnedest to make everyone uninstall the game.


r/ArmaReforger 3h ago

Buns

0 Upvotes

Hey yall ever plan on making arma actually playable for console or should we expect the constant freezing when arma 4 comes out


r/ArmaReforger 6h ago

Question Considering buying game

2 Upvotes

Hey guys, thinking about buying this game. I really like realistic FPS games. I've played Battlefield, Insurgency: sandstorm and EFT (but EFT is honestly a bit too hard). My biggest concern is that I'm not really a talkative person. My English is decent enough to understand pretty much everything, but speaking is not that good. How much voice comms does this game actually require? Would people get annoyed if I mostly just gave enemy callouts and important info instead of chatting all the time?

Thanks.


r/ArmaReforger 20h ago

Question What era is Arma 4 going to be set in?

17 Upvotes

I don't know if its confirmed yet or not. Hopefully its modern.


r/ArmaReforger 6h ago

i LIED

0 Upvotes

UHC Spearhead server; I made a promise that if the game crashed again, I would stop playing, workout and take a shower…I am here to inform you that I will NOT be keeping that promise.

#fucktheupdate #fuckDDoS.


r/ArmaReforger 7h ago

Mods fixed yet?

0 Upvotes

Been waiting for the mods to get fixed after the update. Are the modded servers working well again?


r/ArmaReforger 6h ago

Idk

1 Upvotes

Hi all

I'm from Egypt and i love playing games like arma3

Squad and so on i have been playing arma3 for a while and i really want to play reforger but it is so exp for my current situation the game is 25usd which is like 1500 egp any advice ?

I really want to play it .


r/ArmaReforger 10h ago

Discussion Klamacz: "Arma Reforger is not a test app, not a testbed, its its own game, continuation of the series... but in some ways it is a test, for future Enfusion projects"

75 Upvotes

There we have it. The Schrodingers testbed. Reforger isnt a testbed, but is a test at the same time, for future Enfusion projects.

In all seriousness, its good that this was addressed. Reforger is its own game, its own project thats separate from A4 (allegedly), seen as a continuation of the series by its lead dev.

In some way yes, it is a test for what happens later ... the work we do now will be valuable for those projects we do later.

So while its all of that, its obviously the first game of this scale on the engine, which provides a lot of help for the future, from lessions learned.

Now for what I feel is the most important part:

"It is not 1:1 (with A4), some things are remade (in A4) due to lessons learned from Reforger".

This is a bit paraphrased, but the message included is the same. Ive been openly very pessimistic about the future of Arma. Im very passionate about the series, been with it from the very beginning. Reforger has too much stuff, IMO, that is rather made approachable, accessible, than realistic, a step forward in realism or complexity. Hearing that some things are completely remade for A4 is a glimmer of hope. Maybe, hopefully, they remade gunplay completely, maybe they remade weight completely, maybe other parts of character controller are also much more complex and realistic in A4.

Maybe there is hope after all? Or.. then, it might just be more of what Reforger did wrong, going harder down that "consoles first" design philosophy. This is the same BI that tried a A3 subscription model some months back, after all. These devs assure us, in the QA, that they arent disconnected from the game, they play it even on their free time. But can we be sure that BI execs share that?

What do you guys think? Can we trust that enough has been remade in A4, that it wont feel like Reforger 2.0?

Klamacz on Reforger vs A3:

We wanted it to be a worthy continuation of Arma series, something that the Arma 3 people, people who play Arma 3 and love it, would enjoy because we made the graphics better, the performance better, bc it has bigger scale.

After the scale part Klamacz goes back a little bit, explaining on how Reforger doesnt maybe have the width of Arma 3, not as much content and assets, but its deeper, more moralistic and fixes some issues that couldnt be fixed in A3.

Scale.. I think everything is scaled down in Reforger, which is why this part was a bit strange. Not only the width, but depth in many cases too, is worse than A3. Projectiles disappear at 2500m. Soldiers stop rendering soon after 1000m. The flight model is straight out of BF.

The gunplay has less depth than A3, quite obviously as a result of design decisions. Weight has been twice revised, but still very arcadey and forgiving. Getting hit in ones arm doesnt really change accuracy. The gun is glued to the center of your screen. Theres literally almost no sway. Theres no recoil. Theres very little dispersion. Exhaustion has minimal effects on how well one performs in combat. Where is the depth in that? Gunplay and movement are only the two most important parts of the most basic gameplay loops there are.

Dev QA link

Discussion about "testbed" and Refo vs A3 at 46mins and onwards.


r/ArmaReforger 14h ago

What’s up with all the servers?

0 Upvotes

Why there is 0 innovation in Arma reforger? Instead of creating a unique server they just create the 100000th UA vs RU or another casual ass server. No GWOT server or other server


r/ArmaReforger 23h ago

PISTOL HEADSHOT

3 Upvotes

I was sneaking on base and just saw the little Rus standing there, being equipped with a pistol which I've been hearing bad things about, see here that it is possible to 1 shot kill anyone with the right shot

I was checking player count for FIA so my mate could join


r/ArmaReforger 12h ago

Fortified position

0 Upvotes

I was seeing videos about set random fortified position with sandbags, radio, mines and heavy machineguner.

How much sandbags, anti-personnel mines and magazine I need to carry out with my team?

What other advice can you give me about fortified positions?


r/ArmaReforger 2h ago

GRS modular vests and rigs glitch HELP

0 Upvotes

Hi, recently the server I play in had every mod deleted because of the update once they started adding them back up GRS had a big change, mainly everything looks bulky and dirty now but there’s this glitch where when I try to customize a plain vest everything gets deleted every time I try to load it back, leaving me to either use non modular vests or the premade ones that look to bulky and ugly, also the backpanels don’t allow you to carry anything anymore so I have to carry an additional back pack also anything that I put inside the vest (mags, nades, smokes) also disappears, first visually so I can’t take it out even if the game tells me is there and then when I reload the kit it disappears completely. Does anyone know a fix I need to make loadouts for my guys 🙏 I’m on Xbox


r/ArmaReforger 8h ago

Help Hod do I find a server for these mods?

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0 Upvotes

r/ArmaReforger 5h ago

Video the Arma life

20 Upvotes

r/ArmaReforger 18h ago

Love this game!

11 Upvotes

r/ArmaReforger 7h ago

Is Reforger on the XBOX worth it?

1 Upvotes

I have a Series X and saw that reforger is on sale, I know some of the reviews on the Xbox version are very negative after one of the updates. Was curious if any improvements have been made before I buy. Thanks in advance. One day I’ll get a PC and not have to worry about such things 😂


r/ArmaReforger 9h ago

Video Average Spearhead Hardcore Experience

25 Upvotes

Enjoy the slaughter


r/ArmaReforger 19h ago

My cats on my keyboard

16 Upvotes

r/ArmaReforger 16h ago

Question Can I join someone’s group(Russian Ukraine conflict)

2 Upvotes

New to reforger and want to find a solid group


r/ArmaReforger 22h ago

Bug Textures are tweaking out on Arch Linux

12 Upvotes

Pretty self explanatory title, Arma 3 works fine but Reforger is fuckin tweaking. I use CachyOS Linux which is an arch based distro. Also, the server browser won't load for some reason


r/ArmaReforger 8h ago

Discussion 30 Hours of FIA in 1.7 – Thoughts, Suggestions, and a Few Thank Yous

44 Upvotes

First, some genuine appreciation.

I've noticed a lot of positive changes since the 1.7 patch:

  • Less chopper spam and fewer trolls/griefers
  • Matches last longer and feel more balanced
  • I haven't heard one complaint about "aimbot NPCs" – that used to be a real problem
  • No one has mentioned getting their radio dug up recently

Whatever the devs did with the third-party system (serendipity or whatever you call it), it's working. Thank you for that.

Now, onto the FIA.

Ranking System – It Needs Work

I understand the idea behind ranking, but for the FIA it feels backwards. We have two invading forces to fend off. Ranking should have been settled before they even landed.

Here's the problem:

Everyone spawns as a Volunteer with just a pistol. Running supplies ranks you up fast, but killing enemies or their AI gives very little. If you join late, you're stuck at low rank with limited gear. Yes, I get you can steal it! But, only your ranked weapons.

And here's the kicker – Arma is fickle. I've died just from jumping next to a vehicle. So you respawn with nothing, you're under attack, and you have to find weapons again while the enemy is shooting at you. If you're not a high rank? You're stuck with a pistol. Yes, again I know you can pick off the dead, I am raising a broader point with this.

My Suggestion for FIA Ranking

If ranking stays (and I'm not sure it should), then give us a default loadout that persists:

Rank Loadout
Volunteer Pistol, no storage, fine.
Partisan Sa-58, better clothes, little storage (no backpack)
Captain Max storage, random gun, more medical supplies

Right now, if I die I lose everything. That's punishing in a game where half the deaths are engine-related, not skill-related.

Vehicles – A Real Problem for FIA

The BRDM is my most used and most flipped vehicle. But here's the issue:

If the FIA loses all its bases, we have no way to get vehicles back. We can't build a Heavy Depot. We can't spawn anything. We're reduced to a running simulator. And I just as well go back to DayZ and my 5k hours of running there. Tents yeah, I understand how they work, but we need more ways to skin the cat and tricks up our sleves!

The the "despawn timer” or “cleanup script” as old-timers call it, removes vehicles that haven't been moved. I understand it's for performance. But when I flip a BRDM and run to find a repair truck;  only to come back and find the vehicle already despawned;  that's frustrating, I am sure this kills it for more then just me.

My Suggestions for FIA Vehicles:

  1. Give FIA a way to keep vehicles persistent. The engine allows it this memory tell me old .sqf code was… addEventHandler ["HandleDamage", {0}]; (I think??), prevent despawn. FIA should have that option.
  2. Add "jacks" to the FIA arsenal. A big backpack item that can flip a vehicle. Exclusive to FIA only. Load it from an arsenal or arsene/ truck, use it in the field.
  3. Let us establish new hidden bases. The island has caves, basements, castle, docks, ruins, and the entire southwest corner that nobody uses. If FIA loses all its bases, we should be able to set up a new secret base in one of these locations. RCON squads from RU and US could still find them;  that's their job.

The Command Truck / MHQ

Right now it only sells tents and radios (which make this vehicle/tool useless kinda). In the future, maybe it could let us establish a new mobile base that only enemy RCON squads can detect.

Supply Depot Destruction – Love It, But…

I love that teams can blow up supply depots. Great dynamic. But now I'm seeing the return of multiple Heavy Depots to counter it.

As an FIA player, I remove supplies by dropping them on the ground. But I don't think the devs know that supply depots don't report their own storage levels properly on one of the marker signs.

Maybe FIA should also be able to destroy base buildings? Just a thought.

A Few Last Things

  • I no longer play mods much. I've been around since Flashpoint. I appreciate the convenience of jumping straight into a game, ranking up by running supplies, helping the team, and just having fun. I always tell people: "Play to have fun first. If you don't, we won't win anyway."
  • Radios used to matter. I was disappointed when they were made useless because the wrong groups complained while the players who actually used them weren't heard. I call this "The Atlas Effect", listening to the loudest, not the most invested.
  • I know FIA is still in development. I'm not demanding changes overnight. I'm just sharing what 30 hours of 1.7 has taught me.
  • I wrote Bohemia a physical letter asking for a third faction. I'm glad they added FIA. I just want it to reach its potential.

TL;DR

  • Ranking for FIA needs persistence or removal.
  • Vehicles need a way to stay or be recovered.
  • Let us establish hidden bases.
  • Give us jacks to flip our own vehicles FIA exclusive.
  • Radios and command trucks should matter again.

Thanks for reading. I'm open to discussion, not arguments. Play to have fun first.

P.S. This post has NEW anti-troll scripting in it. Negative or nasty remarks get a middle finger extended in kind if said, respect is given if old saying, "if you have nothing nice to say don't say it at all", you will receive 1 million in Turkish lira.


r/ArmaReforger 2h ago

Friendly fire off servers?

0 Upvotes

Any recommendations for servers with friendly fire off that are not armaconflict or OPR Fargo? Thank you in advance!