r/ArmaReforger • u/linecraftman Captain • 12h ago
1.7 Update Explanation on driving changes in 1.7 from Devs Q&A
The devs have said that the driving changes were necessary because the old system couldnt be upgraded and limiting them from fixing stuff like sliding vehicles on handbrake, implementing Ackermann steering geometry and more.
The current system is initial implementation that will improve over time
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u/mikpyt Sergeant 10h ago edited 7h ago
The truth about sliding vehicles is that the entire on-rails feeling is most likely caused by changes introduced by attempts to stop vehicles sliding down from slopes. How do I know? Because we found excessive tire friction in 1.7 in workbench, and after recalibrating it everything is mostly back to normal. Try it:
https://reforger.armaplatform.com/workshop/6986173293D3A342-GatorsVehicleFix
Core rewrite? Probably worth it, we'll see. Getting rid of sliding, at the cost of on-rails driving? Absolutely not worth it and needs to go.
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u/Roughbeggar 11h ago
This is the biggest problem with both 1.6 and 1.7. They roll out a bunch of potential good ideas that are way too half baked and untested. It’s crazy to me that they put out this update without addressing the long list of problems introduced in 1.6 first.
Wish they would just roll back to 1.4 at this point
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u/linecraftman Captain 10h ago
they also said that a rollback is a waste of time and resources and they have to keep pushing technology even if its not perfect at first
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u/kmcconway849 Sergeant First Class 11h ago
Most people excuse ti this is "play experimental", to that I say balls, it is good at stress testing the game but alot of the bugs from 1.6/1.7 seem very obvious (Insert image of the HMMWVs front wheels here)and makes me feel like BI would rather push a broken update rather than fixing the bugs
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u/khreeeeew 12h ago
Hot take but I like the new driving system.
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u/SkloTheNoob 12h ago
For the most part it is good. However it needs to be tweaked quite alot and probably shouldn't be released in that state. Try to drive the vans and tell me it is alright.
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u/IamDirtyHippie 12h ago
Arma reforger is literally a play test
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u/InformalYesterday760 Sergeant 10h ago
The Q&A today seems to disagree with this framing. Around 47 mins in:
"We always wanted Reforger to be a game. It's not a test app, it's not a test bed. It's not a prototype of anything else. It's a game on its own. We wanted it to be a worth [unsure of word, maybe means worthy or worthwhile] continuation of Arma series. Something which Arma 3 people, people which played Arma 3 and love it, would enjoy because we made the performance better, because it looks better, ...."
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u/gandrbus 10h ago edited 10h ago
We need a sticky post on the main page quoting klamacz when he said that Reforger is not, in fact, a test.
EDIT: https://imgur.com/a/VnCgicD, may 2024.
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u/RustyFork97 First Lieutenant 11h ago
the truck and humvee never felt better to drive. especially on hard terrain
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u/Rubix3346 Private 11h ago
I think that once people get used to it being different they’ll hate it less. Plus, as it’s only just now being implemented it will improve over time and become superior to the old system.
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u/TheSyrupCompany Sergeant First Class 10h ago
Not gonna lie I hated it for a day and then got used to it and now it's fine
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u/Chemical_Suit 11h ago
I don’t find driving that bad. I feel like I can do a good job driving onroad and off road I have a tendency to hit small rocks at speed.
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u/-Bostonian 11h ago
This is what I think so many people playing Reforger do not understand, in many cases the changes coming from BI are not simple tweaks to the existing system, it's a full rebuild that will still need to be dialed in over time but will offer more options down the road. They are literally building out the engine the game is running on as they go because there were so many engine limitations for Arma 3 that they decided a new in-house engine was the best decision going forward with their games. Chill a little while they do that.