r/ArmaReforger 1d ago

What happened to bohemia

This isn't going to be popular and is going to be for older Arma fans. I've had a recurring thought about ARMA over the last couple years. I remember when the ARMA 3 trailer dropped - I was like 24. It was so exciting, it looked like they had implemented so much new tech with great visuals. It was truly exciting. Did someone important leave Bohemia a few years after ARMA 3 released? It just doesn't feel there is any passion whatsoever coming out of Bohemia. ARMA reforger feels like nothing. As if there is no passion behind it. And also, does anyone remember them stating that reforger was only going to be live for exactly 1 year then they were shutting it down to apply the feedback to build ARMA 4? I swear that was clearly stated around the time of the announcement for reforger and then was abandoned.

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u/p4nnus 1d ago edited 1d ago

The gunplay is extremely arcadey, much more so than in A3.

Thats all I needed to read. Obviously the graphics are better. It runs better. But its a console Arma with the limitations that brings and you embrace that.

I was in a3 beta. A2 too. Reforger is a step towards accessibility and arcadeyness instead of further realism & complexity. Not in every thing, like the map and wind show us. But in all the things that truly matter. Arcadey gunplay, arcadey weight, arcadey player controller, arcadey TTK, NO sway, no recoil, no aiming deadzone, console HW limiting render distance, draw distance, projectile max distance, etc etc.

Youre right, theres plenty of rose tinted glasses around. But BI HAS changed. Expansions have changed to experimenting with a subscription for a 13yo game. Pushing the PC milsim limits has changed to making ALL the compromises needed to appeal to the console audience.

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u/Less-Tax-4487 21h ago

Nah I’m gonna disagree. Arma 3 had no recoil at all and you could perfectly laser a target at a distance full auto while third person

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u/p4nnus 21h ago

Ive compared the recoil side-to-side. Arma 3 has more recoil, especiall when moving and when exhausted. Sway is night and day difference, Reforger basically has none. Aiming deadzone is also completely gone from Reforger, as controller players cant handle it. Its always removed when games like this go to consoles, see Ins:Sandstorm and DayZ, for example.

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u/Less-Tax-4487 21h ago

You’re right, my bad. I was only remembering the accuracy of prone shooting, for some reason I completely forgot how much sway there was while standing etc

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u/p4nnus 21h ago

Theyve also removed the automatic support gained from nearby structures. This change makes gunplay faster and less realistic (coupled with the other changes), as supporting ones weapon isnt needed, nor as easy. IRL soldiers try to always support their weapon on sth. A3 pushed players to play like that with the mechanic.

Now, in Reforger, theres no sway, no recoil, no exhaustion, no aiming deadzone. You can just run and click heads with ease, even with heavy weapons like PKM. Anyone saying the gunplay isnt extremely arcadey is ignorant or hasnt played games with more realistic gunplay.