r/ArmaReforger • u/SingleMalted • 6d ago
1.7 Update 1.7 out on Steam
https://store.steampowered.com/news/app/1874880?updates=true&emclan=103582791471921133&emgid=67287031301223226455
u/TheSyrupCompany Sergeant First Class 6d ago
Wtf they didn't expand the servers to 64 players like in experimental? So now teams will be tiny assuming 8 on FIA. If we really have to wait another 9 months for next patch to fix that well gg man.
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u/0utabounds 6d ago
Yeah would have been nice to have some additional players on the US and USSR teams to help deal with the FIA.
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u/RedneckRafter 6d ago
just throwing this info out there. you can get a.i. to follow you into battle if you give them the command to join your squad (up to 12) . if more ppl utilitize this it would add a whole new layer of gameplay. I have only played in one server where players used the AI to assault and defend bases. pure chaos.
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u/InformalYesterday760 Sergeant 6d ago
Unfortunately AI in larger numbers can start to weigh down the server performance a whole lot.
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u/bruhpoopgggg Specialist 6d ago
the AI are so ass in reforger that i and many others just cant be bothered to use them
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u/jimmyzambino 6d ago
Yea those guys would legitimately get me killed if I tried to use them like a squad. They may work as a distraction I guess..
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u/JShelbyJ 6d ago
A) you have to be sergeant and squad leader to recruit them
B) you have to be at a base with a large living quarters
C) the base can’t have a maxed out AI already
So it’s actually hard enough to get to this point without planning and luck.
And once you do recruit them they often bug out or do stupid things.
D) Last night I lost all of mine when they walked through razor wire and died.
E) Then my game crashed and when I rejoined I was no longer squad leader so couldn’t control them so they were just chilling in a field.
F) after a certain amount of time they end up running off and refusing orders. Where do they go? Idk, I haven’t been able to follow them.
G) there is also a bug where using the map to order their movements takes 30-60s for each action. Right click on map, wait 30s. Click orders button wait 30s. Click move, wait 30s. The whole game freezes in this time including radio.
IMO, it’s cool to have them drive you across the map while you go to the bathroom, but I’m newish to the game and found all these issues in the last week. The system should 100% not be in the game in this state, and I’m shocked it is. Do they even play their own game for fun… let alone test it?
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u/Just_Ad4323 6d ago
Zero fixes to server stability, so you barely can enjoy the new update for more than 30 minutes.
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u/Satta23 6d ago
Oh I thought it was just me? Some kind of memory leak? Game runs fine until like 1h then I have to reboot to have playable fps.
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u/Boss-Think Private 6d ago
Same happened to me, first half hour or so got 70-100 fps, then it tanked to 40 odd.
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u/ItsRichardBitch 6d ago
Try doing alt + enter twice when frames drop. It resets it for me without having to restart.
Forgot what it fixes though
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u/JShelbyJ 6d ago
Idk about zero… I see more than two dozen crash fixes: https://reforger.armaplatform.com/news/changelog-may-28-2026
I hope they fixed it, and if they did it begs the question of why they wait for balance patches to fix what should be a high priority issue.
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u/Hypnotic101 6d ago
Game runs poorly AND they don’t have 64 players added? wtf
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u/Captain_Wicklynn 6d ago
Man this is why I haven't bothered playing in months. Damb this game isn't worth it.
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u/JalapenoJamm 6d ago
Yeah at this rate I think I’ll just wait for ARMA 4 if I even feel like giving them my money by the time it comes out
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u/Captain_Wicklynn 6d ago
If they can't figure out how to make 64 players work in reforger I can only assume they haven't made it work in arma 4
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u/InformalYesterday760 Sergeant 6d ago
Damn
1.7 has some bad stutter issues on PC (12700k and 5070ti)
I am a little sad to see BI repeating their QA misses with 1.6 with 1.7.
They really need to do a better job of cleaning up their updates, cause the game will be unplayable until they quash those stutters.
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u/Suspicious-Study-488 6d ago
try remove completly game, with save files etc. and install the game again, i had before some problems when i was updating the old version game but when i removed the game and install fresh new version the problems stops
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u/InformalYesterday760 Sergeant 6d ago
We'll all (my friends and I with stutter issues) give this a shot.
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u/localhobo 6d ago
When I used to play I had bad stuttering. But the game was installed on HD. I moved it to SSD and the stuttering stopped.
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u/InformalYesterday760 Sergeant 6d ago
I only have SSDs in my machine, and both are on the same SSD.
Edit: thanks for suggestion though.
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u/TheDAWinz USSR 6d ago
Had zero stutters myself to be honest even with the initial patch loading shaders and such, also watching a livestream where there has been zero stutters as well.
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u/InformalYesterday760 Sergeant 6d ago
Glad it's not impacting everyone.
In my friend group 3 out of 4 of us have stutter issues on 1.7 that we don't have on 1.6
Edit to add: We were wondering if some of them are shader compilation stutters, but aren't sure. We were hoping BI was smart enough to have added a shader precompilation step that we just didn't see.
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u/TheDAWinz USSR 6d ago
Could be, although if there was shader compilation I didn't immediately notice it myself although I was in the spawn screen for like a minute deciding who to join
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u/InformalYesterday760 Sergeant 6d ago
Well, the shader stutters should pop up the first time you see certain things.
So just sitting there shouldn't help unless they actually are precompiling on the spawn screen. That would be good.
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u/TestTubetheUnicorn Sergeant First Class 6d ago
There's only so much they can do within the team. More people gotta play Experimental if you want them to be able to do large-scale testing.
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u/InformalYesterday760 Sergeant 6d ago
I always play experimental, and have provided feedback RE stutters. They still opt to launch the patch.
I even tried warning them that they needed lots of time to fix the AI logistics not working, but they launched 1.6 anyway. They launch a mode that basically requires AI logistics but don't ensure it works >10% of the time. That's just rough.
I'm sorry, but their QA processes are worse than most devs at this point - even worse than A3 back in the day.
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u/greennitit Staff Sergeant 6d ago
Stop brining up nonsense to justify. Micro stuttering is not due to large scale testing. It is due to shader implementation.
And BI don’t have play testers to populate 1 server fully? They can’t pay 64 people to test a game that sold over 2 million copies? Bunch of excuses
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u/TestTubetheUnicorn Sergeant First Class 6d ago
My point is that it might run fine on their builds. They can't cover every PC configuration in-house. It's less about the numbers and more about the variety of hardware and software on the PC.
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u/InformalYesterday760 Sergeant 6d ago
But .. we told them? We've reported stutters on 1.7, talked about it here, submitted the feedback tracker in game, etc.
And yet they launch it anyway.
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u/greennitit Staff Sergeant 6d ago
Fair enough, but reports are that the majority are having the stuttering issue, not a few limited to specific pc hardware configurations
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u/Satta23 6d ago
What’s the point of experimental if the performance is even worse on release and they didn’t add their promises?
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u/greennitit Staff Sergeant 6d ago
They promised an update focusing on stability and fps improvements. Instead they pivoted to adding changes nobody asked for like playable FIA, and didn’t deliver the actual promise made in January apology post.
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u/Tyler1997117 6d ago
Will Xbox finally be playable now?
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u/PineSoul603 6d ago
It's better but not fixed. My game continues to crash but now it shuts my console off. I played experimental a lot and reported this several times as did others. Seems like it fell on deaf ears. I can now at least drive without it causing stuttering and freezing though so that's cool.
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u/P5_R6GODYT 6d ago
Probably not lol they mainly focus on PC, console is not really talked about or honestly a thought specially when they create new problems every update🤦🏻♂️. People on PC are now having stuttering issues so I’m not expecting anything good to change for console’s, sucks because this game could be great but so many issues just plague it and honestly makes the gameplay unplayable.
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u/greennitit Staff Sergeant 6d ago
The game was great, it was incredible during 1.4
Perfectly good performance, no crashing, good graphics, great gameplay. I would not mind if they just rolled back all update after September 2025
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u/memory_bandwith420 6d ago
I have feeling destructions made it way worse after 1.4
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u/greennitit Staff Sergeant 6d ago
1.4 had destruction. Destruction was introduced in 1.3
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u/memory_bandwith420 5d ago
1.3 then my bad...Game run great on rtx 4050 lapotop...I also think new nvidia drivers made it harder to run on 4050. When I rolled back drivers I was a better but still slower in performance
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u/Omaha_Beach Sergeant 6d ago
50GB of mod storage for Xbox THANK GOD
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u/Polkamongo 6d ago
you couldn't pay me to play Reforger on console. I have both Series S and X and anybody plays on the S might as well go outside for the day.
Series X is better than S obviously but still laughable.
Once you play on PC it's an entirely different experience.
The fact too that they let PC dunk on console players is hilarious because they stand zero chance.
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u/InformalYesterday760 Sergeant 6d ago
Separate from the stutter issues on PC in 1.7, I'm really not sure this playable FIA thing was a good idea.
Reforger is already heavily skewed towards skilled players on both teams ignoring the front lines, slipping into the enemy's back lines, and harassing/ destroying the supporting players running logistics. One of the most common ways people play is AR + AT launcher and slip behind to blow up vehicles that think they are safe - similar to the play style Drewski showcases often when he puts up a new video.
There is already so much friction for supply runners to overcome, when the enemy can be in any bush on your route and you have known locations you have to hit (depots, bases).
And the FIA is just another form of encouraging players to do this backline harassment. Sneak onto bases and steal mines. Ambush vehicles far from the front. These are all totally valid ways to play, and one of the meta ways to win, but it's odd when this platoon vs platoon sized combat environment is SOOO heavily tilted towards folks being rambo and doing their own thing.
I used to run supplies, but now I don't want to bother as often cause the servers crash so often we lose progress, and the enemy will inevitably just ambush you as you finish that 10min round trip.
Maybe these systems they are making would work if each team had 100 AI doing logistics and backline patrols, or AI could escort friendly supply runners. But as it stands they are just twisting the knife on the few supply runners we have left.
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6d ago edited 2d ago
[deleted]
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u/InformalYesterday760 Sergeant 6d ago
I figure that's the idea, but AI logistics is nowhere near ready for primetime. They work like 10% of the time, and bug out so often they aren't worth engaging with.
So maybe they should've spent time fixing and redoing AI logistics before adding more back line harassment.
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6d ago
[deleted]
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u/InformalYesterday760 Sergeant 6d ago
Jesus
I only played FIA once in 1.7 and we were annoying enough. Can't imagine this is gonna play very well at all
It's funny cause around the world people have known for over 100 years that it's annoying to fight an insurgency as conventional force. The Arabs harassing the ottomans, the US learning the lesson in Vietnam, Iraq, the soviet's in Afghanistan, etc. It's annoying cause the enemy gets to choose where to strike, and can effectively be anywhere or no where at once.
BI is adding a force that is just gonna be annoying to fight for conventional forces. Fun for FIA, and a thorn for everyone else. I don't think this is gonna be healthy for the game
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u/Suspicious-Study-488 6d ago
its all could work with FIA but ON SMALL MAP, not fking everon map with 30 players vs 30 players, with area to secure so big in favour for FIA, if we had working AI for protecting and having over 200 players that might work, it would be a challenge for FIA to sabotage anything, now all they need is take some RPG, mines and wait, then runaway to vast forest
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u/InformalYesterday760 Sergeant 6d ago
Yeah, that was my thought as well.
If we had tons of friendly AI on bases, patrolling, and running logistics (as convoys with protection) it could work.
But we won't have that level of AI integration in PvPvE modes until Arma 5 at this rate.
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u/2Chains1Cup 6d ago
I personally think the game is too ambitious and spreading itself too thin, in its current state. Seems like an emphasis to build as much systems as possible, rather than fleshing out existing ones and then building on top of it.
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u/TestTubetheUnicorn Sergeant First Class 6d ago
The problem with running supplies is that too many players try to solo it, that's why backline harassment is so effective. If it was a real operation, each supply convoy would have multiple trucks + armed escorts in front and behind. Even just having two more guys with a M2 humvee or PKM UAZ to protect the truck would probably help a ton. But instead we just have single trucks with just one driver roaming around and getting shot from forests.
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u/InformalYesterday760 Sergeant 6d ago
I mean
Supply running is already boring enough, you'll be hard pressed to ever see folks wanting to escort supply runs. I've seen it maybe once since launch.
And it makes sense when the teams are so small, it's hard to justify 3 folks on a single supply run when we only have 48 player lobbies or whatever. The ambusher basically guarantees they have fun and an impact. The escort is likely to be bored right up until the moment they are dead.
Even if you have an escort it's quite trivial to dump an RPG into escort and then spray down the supply driver. Or wait in bush for escort to drive by and then blow up truck.
The whole premise is tough to solve because it'll always be more fun to be the ambusher, so statistically you're gonna see more of them than folks wanting to run supplies.
Add in the server crashes wiping progress, and the number of folks willing to run supplies for most of a match is almost nil.
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u/TheDAWinz USSR 6d ago
Kind of funny that this is sounding like a russian logistics driver on the crimea landbridge currently LMAO
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u/InformalYesterday760 Sergeant 6d ago
Lol
Get fucked Putin
But it's definitely effective, so I get why both teams do it (and now FIA). But it's just not when this game plays best IMO. The game clearly needs to do more to encourage larger scale combined arms pushes for both teams.
Maybe hire content creators with the express goal of showing that off. Maybe revisit some of the design choices that encourage this line wolf play (maybe borrow some mechanics from Bellum that make line wolfing functionally impossible).
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u/upq700hp Ryadovoy 6d ago
I'd hope that people who look for this type of gameplay will focus on FIA in the future. I'm aware that isn't going to happen but if this patch could push both big factions to actually come back to frontline fighting while making the FIA the annoying pain in both factions back it should've always been that would be amazing.
But alas..
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u/InformalYesterday760 Sergeant 6d ago
That would be dope, but I don't see it happening.
It's just waaay too effective to be a backline harasser that basically all skilled players are doing exactly that now. AK with suppressor, RPG, and a few personnel mines to slip near enemy arsenal.
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u/ceasarscloak 6d ago
Major bug in PS5 causes game to crash when using Binos
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u/P5_R6GODYT 6d ago
Yea all the platforms have problems with this game at the moment🤣. PS5/pro just crashes constantly, Xbox freezes/studders, PC is also having bad stutters now so we probably won’t get another update anytime soon.
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u/SnipeGhost 6d ago
soooo did this just break all modded servers?
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u/greennitit Staff Sergeant 6d ago
Always happens when an update is rolled out. It takes 2-3 weeks for modded servers to come back
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u/floridamanconcealmnt 6d ago
Guerillas fight like a guerrilla force and conventional soldiers do not like it.
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u/MachineHot3089 Private 6d ago
Got teamkilled then my game froze and crashed. Never had that before.
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u/LordZorddan 6d ago
What the reason for the 8 player cap on FIA? I waited for this update just to not find a single server where I can join them.... smh
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u/Frequent_Witness_402 6d ago
The BI devs abandoned thinking when they decided to add console support to an Arma game. The technical limitations this has imposed on the game is dramatic enough to prevent any practical improvements from A3. We now have smaller maps, worse performance, smaller mods, useless AI, and the servers crash every 15 minutes. Only genuine improvement is how the game handles environment lighting and LODs.
On a more subjective note, this game before console support was added played like one of those milsim servers you had to sign up for in A3, but without any of that sign up bullshit. It was great team play, good communication, actual strategy, proper PID. After console support the community absolutely collapsed. At first I figured it was just a matter of the console players being new to the game, but not anymore. Console players are genuinely a leech on this game. They cannot communicate, they cannot strategize, they cannot PID, they have no critical thinking skills, and their chosen hardware makes the game worse for everyone else.
If BI wants A4 to achieve the goal of being the next-gen A3 then they have to abandon Crossplay and make a separate, more stripped version of the game for console.
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u/Polkamongo 6d ago
broke console players will downvote you but they have no idea how bad the game is on console
PC players farm console players like it was nothing
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u/No-Basil3067 6d ago
Literally but they don’t want to hear that lol A4 has to live up to A3 not reforger. I agree A4 needs to be PC only to live up to its predecessor.
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u/P5_R6GODYT 6d ago
Holy you are living in a bubble🤦🏻♂️, everything you named I’ve seen console player’s do and PC player’s do. If anything you got PC players DDoS servers for being salty living on one server trying to push people off another, I’ve legit been in lobby’s where only the console players are giving proper coms. I can also say the opposite like how some days PC player’s are the only ones giving proper coms, almost just depends on how that “person” wants to play that day🤯. sometimes I want to give coms and callout positions/locations, and sometimes I don’t want to deal with people and there yapping so I do my own thing.
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u/Polkamongo 6d ago
long wall of text just say you're broke and playing on inferior tech
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u/P5_R6GODYT 6d ago
just bought the 55in G5 about to take it back and grab the Z8BA 77in wouldn’t say I’m broke. I simply just want the devs to optimize the PS5 PRO/any console so it can actually use its hardware to its full potential, but hey I guess I’m broke for asking that🤣.
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u/FrostingSad5226 6d ago
Ils ont encore cassé l’entièreté du jeux et des mods pour une mise à jour aussi nulle que ça
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u/cypherrox 6d ago
It is sad that arma series is reduced to glorified online conflict mod.
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u/Regeneric Private 6d ago
It's just a warmup before Arma 4...
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u/InformalYesterday760 Sergeant 6d ago
Seeing the state of how BI has let some of their patches release, I am more than a little worried about Arma 4.
Just seems like their QA processes are missing a lot.
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u/0utabounds 6d ago
Hmm....I guess the 64 player lobbies they were testing in Experimental did not make it into the game this update.