r/hammer 25m ago

Solved Getting this error for seemingly no reason.

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Upvotes

I tried adding lighting to my map and this started happening for some reason. There's no leak, and I can't seem to find the brushes it's complaining about when teleporting to those coordinates. Any help?

Edit: Never mind, apparently having slopes that stretch all the way to the ceiling is bad for whatever reason.


r/hammer 42m ago

Garry's mod Finally finished my newest survival-horror story map

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Upvotes

Hopefully I'm not breaking any rules with this post. The map took far too long to make. It's a shameless resident evil ripoff, so consider checking it out if you like that sort of thing.

Workshop link


r/hammer 2h ago

Unsolved Missing SDK files and hammer

3 Upvotes

Hi, I don't have these files in the cs2 folder (I also have CS:GO Legacy installed) or in the separately downloaded CS:GO.

There are no SDK or Hammer files in either of these two folders.

I also installed the CS:GO SDK, but I can't even launch it because it shuts down immediately.

How can I fix this?


r/hammer 23h ago

How can I make this grenade follow camera?

0 Upvotes

Im fairly new to cs2 mapping and im trying to make a minigame map, but need to make a grenade follow camera like this one from Yprac. Does anyone know what was used to make this or how I could recreate this?


r/hammer 23h ago

Solved Doors invisible, and no errors in compile log.

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8 Upvotes

I have no clue what caused this to happen. After I put lighting into my map all of a sudden my doors went invisible. I tried to run the map with no lights, no hints, no area portals, and anything else. nothing has worked so far. I would appreciate if someone could help me on this.

Edit: I figured out it's only door01_left.mdl that invisible, rest are fine.

ANOTHER EDIT: I forgot to uninstall my Gmod addons when testing the map.. I'm such an idiot!


r/hammer 1d ago

Update on gm_rc_safehouse_v1

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11 Upvotes

I kinda finished working on the map, I decided to make the presentation/briefing room (or as I like to call it, the war room) structured similar to a classroom I was in like, years ago. I might make a V2 version of this with some additional rooms (such as a medical bay and a prison area), I really want to flesh out this map by a shit ton.


r/hammer 1d ago

what the hell is this? these words mean nothing lol

0 Upvotes

r/hammer 1d ago

HALF LIFE 2 PROPS

1 Upvotes
Hi, I'm looking for people to help me with Source props for my HL2 mod. Here's my Discord if you'd like to contact me to help; I'd really appreciate it.

senappp2008

r/hammer 1d ago

Source Another building from d1_trainstation_02

159 Upvotes

I don't want to spam, so it's the last post until I am done with buildings in the main plaza.

Everything is on grid except the pillars, because I had to make them in a 10 scale.


r/hammer 1d ago

Unsolved 2D views not rendering properly on Linux

1 Upvotes

I'm trying to get Hammer to run on Linux through Wine, but while it seems to be for the most part working (at least so far) the 2D viewports aren't working properly. Sometimes they render as expected, sometimes they display garbled portions of my screen or the currently selected texture. What's going wrong here and how can I fix it?


r/hammer 1d ago

What causes these lighting inconsistencies when map is compiled?

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31 Upvotes

I am struggling to figure out what causes these strange lighting inconsistencies after map is compiled. The lines of areas that is brighter doesn't always line up with the brush faces? I've also checked and the luxel scale of every surrounding face is the same and also checked that the texture has the same UV vectors? Still after compiling it stays that way. Any help would be appreciated.


r/hammer 1d ago

leak line is pointing at a spot thats clearly not leaking, how come its doing this?

3 Upvotes

would any of you lovelys know why this is like this?


r/hammer 1d ago

Unsolved How to put an announcer in KOTH in a perfect way?

1 Upvotes

I'm just making a map called Derelictus if anybody cares, I've put koth_derelictus_level_sounds.txt where there are countdowns, round starting and ending, cap enables, succeeding and losing the point, but the only things that dont work are cap unlocks and round start countdown. I have everything what this map needs causes voicelines: tf_logic_koth, tf_gamerules, team_control_point, trigger_capture_area, team_control_point_master. Also i need settings of these tools to make these remaining voicelines work or maybe i'm missing something.


r/hammer 1d ago

Solved why the fuck do these bitch son of a bitch drains keep FUCKING leaking the FUCKING map

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86 Upvotes

(hammer, vrad, vvis, vbsp, bspzip, studiomdl++) i dont FUCKING see the FUCKING void there aint no GOD DAMN gap anywhere and why do they keep taking turns on who FUCKING leaks

THE FLOOR WAS A FUCKING FUNC DETAIL IM GONNA BLOW THE ORIGINAL MAPPER UP WITH 30 MEGATONS OF TNT


r/hammer 1d ago

how do i make a dropship drop a template strider

1 Upvotes

I'm trying to script the dropped strider but the strider that "dropstrider" spawns isn't the template strider so I can't script it - how can i make the dropped strider my scripted template strider.


r/hammer 1d ago

in portal 2 underground alpha map: with a cube i closed a area portal wihout close the door

1 Upvotes

r/hammer 1d ago

why my pc is so laggy?

15 Upvotes

r/hammer 1d ago

Source question about hammer units

1 Upvotes

So theres 2 systems of mesurments for brushes and for characters. Character scale beinng 1 hu = 1 inch but for geometry its 1hu = 1.3 inches? If everything you build supposed to be scaled to human characters is there a reason to use the 1 hu to 1.3 inches ratio?

https://developer.valvesoftware.com/wiki/Unit_scales


r/hammer 1d ago

HL1/Blackmesa map for gmod.

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130 Upvotes

r/hammer 1d ago

Happy mistake.

12 Upvotes

Im working on a backrooms map, (if you noticed my previous posts i work on and off on multiple maps) and there's this radio in one section that supposed to play a normal song but it somehow got messed up and i think it actually sounds pretty cool and fitting for backrooms, i'd like to hear others opinion on it and if i should remove it.


r/hammer 2d ago

Garry's mod Path of Pain (budget version)

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4 Upvotes

r/hammer 2d ago

Made a rainy TTT map

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13 Upvotes

It's called ttt_rainymonday. And it's gotta be one of my favorite looking maps so far


r/hammer 2d ago

TF2 trade_strange

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8 Upvotes

r/hammer 2d ago

Garry's mod Random brush car

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56 Upvotes

r/hammer 2d ago

Opinion on my skybox? (plus i need some tips)

2 Upvotes

I am planning to add water both in the skybox and map proper (kind of like a lake), how to balance this properly and not over extend the compile time? (Because the last time i added water to both my map and skybox, compiling time jumped from 2 minutes to 30 minutes)