r/UniversityofTwente • u/Striking-Reaction959 • 9d ago
Bsc in creative technology at uni of twente
Hello, I'm currently an international student in year 12 and I'm looking into this course and was wondering if anyone who has done this course or is currently enrolled in it could provide any advice relating to the course.
Is it very maths/physics centered or does it have a good balance of artistic and technical parts?
What potential careers does it exactly prepare you for? I'm interested in comp sci and design which led me to look into this course.
Would you say the course is "worth it"?
Thanks😄!
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u/Annie_030_ 2d ago
I've done it, and if you're interested in being creative and technical at the same time it's definitely a good programme!
What is good to keep in mind is that you are in charge of developing your own skillset. CreaTe throws all these different things at you: programming, game design, a bit of industrial design, project work, etc. It is up to you to get better at one of these in your own time as well. If you only manage to pass all courses with barely a pass, and not get invested in anything, you won't be able to build a cool portfolio for yourself, which is something you definitely need for pursuing a creative or programming career. For example: I really loved the 3D modelling/game design aspect of CreaTe, and am currently trying to build a portfolio around that aspect.
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u/Future_Variation_563 2d ago
The mix of programming, design, and psychology is actually pretty unique.
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u/d_ytme 9d ago
My time to shine :3
Yes and no. If you completely despise and cannot handle these subjects at all, you will have a bit of a tough time in the first year, where everything is super general. "Physics" (which is mostly electronics) is easier to pass because of the labs where you can get a 7-8 without much effort, which then allows you to get a 4/10 for the exam(s), but math is what most students struggle with. On the other hand, it's much easier than TCS or EE or ME even. We only do about 60% of what the other 'engineering' degrees are doing. For math you need to be disciplined enough to put in the amount of recommended self-study hours per week, and you'll pass. That's usually around 8. In M5, you'll get the option between 3 specialties, which are basically robotics, game dev or design. The latter 2 don't have physics, but all 3 have some sort of math course. Afterwards, there's no more mandatory math as far as I know.
A lot, but it depends heavily on you as an individual. Creative Technology on its own won't really give you many opportunities. It's anyway expected to do a MSc after your degree, but even more so with CreaTe. You kind of become a jack of all trades, master of none, which is very helpful for figuring out what you want to do later on in your career -- and will always aid you in understanding how different teams of different specialties (designers, engineers, clients) work and think -- but you have to work extra in order to get enough projects for that first job. One big upside of CreaTe is that you will get the chance to go above and beyond for your projects, which may make them even portfolio worthy. Right now I'm on 2/4 'large' projects which I elected to include into mine. Another really good skill you will learn is how to handle real-life projects. Technically, all UT programs use challenge-based learning, where they give you a 'problem' per module and you have to use your course material to figure out a solution. However, I strongly believe that CreaTe does it best: you get clients, you get stakeholders, you have to take a project from idea to something prototype-able, do user testing, evaluate, reflect and then report on your findings. And this forces you to learn how to work with people from completely different backgrounds, with completely different skill-sets and expectations; something which the other degrees don't reflect well, since everyone is a mechanical or electrical engineer, a computer scientist, etc.. Overall, I think the opportunities are there, but you do have to chase them, especially with the whole masters thing, but more about that later.
If you're really interested in all the aspects that CreaTe merges to some extent (computer science, electrical engineering, industrial design engineering) then yes, I think it's really worth it! You get a kick-off into every one of the aforementioned subjects then, with the right pre-master and pick in M5, you can choose almost any Masters Degree that the UT has to offer. Another big advantage is not necessarily the course, but rather the people. CreaTe is a smaller study, we started at 110 and right now there's only 75 of us left. The association, Proto, is super active, and we also have our own building on campus. This means we're a more tight knit circle -- and having a good network will be way more beneficial in the coming years than the 'perfect degree'. However, keep in mind that this is a WO degree, which means that, contrary to how CreaTe likes to sell itself on the University's website, roughly two thirds of your time will be spent doing theoretical things. You'll have some programming and design assignments every now and then, depending on the module, but most of your time will be spent researching or doing readings, or just doing math, or some other 'boring' stuff. And you need to be comfortable with sitting at a desk in a lecture hall or at the library or at home to study the required 8 hours per day. I've met multiple people that joined this study because they felt it would be "more practical but still a WO degree" (basically wanting to shut their parents up by going to uni) and which were promptly disappointed by the reality of the UT being a research university.
There used to be this event where you could sit down with students and ask them questions. I don't think it's offered anymore, but if you wanna have more of a chat, feel free to DM me and we can set one up.