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https://www.reddit.com/r/DeadlockTheGame/comments/1tm8s3g/after_reading_the_patch_notes/onnukmy/?context=3
r/DeadlockTheGame • u/Leach-8 • 8d ago
Greebs mains rejoice
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0
If they made the skulls reliably die to light melees like I believe they're supposed to I wouldn't mind the number of them
4 u/will4zoo 8d ago They do die to lights, sometimes they hover just outside of light range after attacking -3 u/koomerz Shiv 8d ago That's what I'm talking about, the damage would kill them if it consistently hit them like it's intended to 2 u/GhostOfTheMadman 8d ago They don't stay in melee range the entire time though. You gotta time it right, just like every other melee.
4
They do die to lights, sometimes they hover just outside of light range after attacking
-3 u/koomerz Shiv 8d ago That's what I'm talking about, the damage would kill them if it consistently hit them like it's intended to 2 u/GhostOfTheMadman 8d ago They don't stay in melee range the entire time though. You gotta time it right, just like every other melee.
-3
That's what I'm talking about, the damage would kill them if it consistently hit them like it's intended to
2 u/GhostOfTheMadman 8d ago They don't stay in melee range the entire time though. You gotta time it right, just like every other melee.
2
They don't stay in melee range the entire time though. You gotta time it right, just like every other melee.
0
u/koomerz Shiv 8d ago
If they made the skulls reliably die to light melees like I believe they're supposed to I wouldn't mind the number of them