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https://www.reddit.com/r/DeadlockTheGame/comments/1tm8s3g/after_reading_the_patch_notes/onnlrua/?context=3
r/DeadlockTheGame • u/Leach-8 • 8d ago
Greebs mains rejoice
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2
If they made the skulls reliably die to light melees like I believe they're supposed to I wouldn't mind the number of them
4 u/will4zoo 8d ago They do die to lights, sometimes they hover just outside of light range after attacking -3 u/koomerz Shiv 8d ago That's what I'm talking about, the damage would kill them if it consistently hit them like it's intended to 2 u/GhostOfTheMadman 8d ago They don't stay in melee range the entire time though. You gotta time it right, just like every other melee.
4
They do die to lights, sometimes they hover just outside of light range after attacking
-3 u/koomerz Shiv 8d ago That's what I'm talking about, the damage would kill them if it consistently hit them like it's intended to 2 u/GhostOfTheMadman 8d ago They don't stay in melee range the entire time though. You gotta time it right, just like every other melee.
-3
That's what I'm talking about, the damage would kill them if it consistently hit them like it's intended to
2 u/GhostOfTheMadman 8d ago They don't stay in melee range the entire time though. You gotta time it right, just like every other melee.
They don't stay in melee range the entire time though. You gotta time it right, just like every other melee.
2
u/koomerz Shiv 8d ago
If they made the skulls reliably die to light melees like I believe they're supposed to I wouldn't mind the number of them