r/ArmaReforger Second Lieutenant 9d ago

1.7 Update How to Squad Lead in 1.7?

1.7 allows Squad Leaders to kick players from their squad, so how do we create effective squads now that we can pick and choose players?

  • Rename squad to 'Mics only', 'Teamwork' etc.
  • Set a Rally Point on a base to regroup to if KIA or falling back

Then where do we go from here? Or is there even any point.

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u/[deleted] 9d ago

I want role based euipment, and limited role slots within a squad, that will force people to really have to cooperate.

Want a mortar? No problem, but you'll have to be an active member of a squad to get it.

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u/Mediocre_Painting263 Sergeant 9d ago

I get what you're saying, but that's antithetical to Arma. Arma is, purposefully, a sandbox. Where the player has near absolute freedom to progress and act as they please. If the player wants roles-based equipment, it is their responsibility to enforce it.

Yeah it sucks and Arma probably does have a bit of a way to stop people treating Reforger like COD or Battlefield. But what you're describing is Squad. And they're 2 very different games.

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u/Jakerod_The_Wolf 2d ago edited 2d ago

Arma is, purposefully, a sandbox.

Which can be limited at a scenario level which is what it sounds like he wants them to do. Frankly, I agree