r/ArmaReforger Second Lieutenant 9d ago

1.7 Update Prepare for the FIA

Sticking to the same US/USSR HQC playstyle will not work with the FIA in 1.7

Solo play will result in you giving your gear and vehicles to the FIA for free

  • Solo building a base? You got caught by 1 FIA, who now has your construction truck, radio, gear and will use all these things against you

  • Solo operating a heli or armored vehicle? 1 FIA will watch and follow you for an hour, waiting for the perfect time to kill you and take your vehicle

Arsenals at every base enables constant sabotage

  • Every Arsenal is a place for the FIA to upgrade their gear from a simple pistol, to everything they need

  • There should only be a few arsenals at heavily defended bases, with lots of player traffic

  • Once the arsenal is not needed, it should be disassembled

Storage Depots are destructible

  • Hoarding depots in one spot is a saboteurs dream, they should be built under camo nets, and spread throughout the base

  • Depots can no longer be used for indestructible walls

Rushing to build bases or capture points will result in you getting ambushed

  • Players can't predict safe paths to drive or walk, the FIA could be ANYWHERE

  • FIA can reposition most of the default FIA AI, and landmines around the map

  • FIA can recruit more FIA to position

  • FIA can build defences

Bases need to be isolated so they're harder to infiltrate, and easier to defend

  • Bases built besides towns, forests etc allows the FIA to walk right in, even with AI defenders

  • A base built in a clear, open field, with sandbag walls makes it harder to infiltrate, and also protects the AI defenders

  • Just need to avoid positions that have high-ground looking into the base

Abandoning vehicles at every base you attack gives the FIA free transport

  • Many people spawn a vehicle, drive to an objective, and once they capture, will build a new vehicle station and spawn another vehicle, while their original one is a walk away

  • These scattered vehicles give the FIA more options for transport, to use them as roadblocks or ambushes

The FIA punishes those who lack situational awareness, who don't work within a group, and those who rush to complete their objectives.

I'm keen to see how this new danger will change how people play, how will you as a soldier, Squad Leader or Commander change your playstyle in this new environment?

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u/0utabounds 8d ago

Agree 100%. During Experimental I definitely saw an overall change in gameplay vs typical 1.6 HQC. Its much slower now. You also see many more bases being built up with defenses, especially MOB's, since they are now frequently attacked.

Another thing I noticed, I think they increased the respawn for FIA bots at inland supply points. So if folks build bases bases right on these points, they are going to be dealing with the bots constantly respawning like every 45 min or so.

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u/TheSyrupCompany Sergeant First Class 8d ago

Average game length in HQC is actually less than OG Conflict tho. Most OG Conflict games went a good 3-4 hours minimum while HQC games are lasting just 2 hours because US never runs supplies or builds bases.

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u/Zman6258 Staff Sergeant 7d ago

because US never runs supplies or builds bases.

As someone who enjoys playing US and enjoys running supplies, it's not that nobody runs supplies or builds bases. The bigger problem is that running supplies for US is kinda like trying to bail water out of a sinking boat, except you only have one bucket and there's 30 holes in the boat. It's hard to complete a run in the first place because nobody wants to escort a supply truck around, and it only takes one halfway-competent guy with an RPG to completely shut down a supply route.

And then, even if you do complete a supply run... I've watched a full truckload of supplies be entirely consumed by the time I get back to the supply harbor to load up for another run. MSAR helped with loadout barbies, but they didn't address the problem that anyone and everyone can spawn a vehicle whenever they want, so any person respawning at a base immediately eats almost 200 supplies between their loadout and the jeep they inevitably spawn because they're too lazy to catch a ride with someone else or walk back to the front lines.