r/smashbros Oct 10 '19

Other I invested my lifesavings into Wavedash, watched it fail and then decided to buy the whole Company to release the Icons: Legacy Edition and continue development under a new name. AMA

Hi /r/SmashBros I know that ya'll have had mixed feelings about Icons... the truth is I did too. Hoping that we can agree that there were a lot of very avoidable issues that plagued Icons, but also that there is still a potential future for it! (Assuming we can fix key issues!)

Recently announced article: https://www.dualshockers.com/icons-combat-arena-post-mortem-definitive-edition/FAQ

About the Legacy Edition: https://vortexrising.substack.com/p/thank-you-to-wavedash-and-our-fans

What's next for Wavedash: https://vortexrising.substack.com/p/update-on-wavedash-games

Yesterday's live stream which shows gameplay, new skins and more: https://www.youtube.com/watch?v=4MRcUf-nBM4&feature=youtu.be

TLDR on Legacy Edition

  • Fulfills the promise of a 'Definitive' version. Functions as a time capsule / snapshot of the game while my team and I make progress on development.
  • INTENDED TO BE FREE for anyone who bought a Founders Pack, Pro Pack or Character in Icons. See FAQ for details
  • Includes all 8 characters, including never-before-released Ezzie, and all cosmetic content.
  • NO LOOTBOXES, or any in-game transactions of any kind
  • Input delay on local play was removed.
  • Global access with P2P netplay (better latency, too).
  • Offline mode available.
  • Some long-requested moveset changes were implemented (Raymer, particularly, has a grenade. Kidd has *Wolf* shine.)
  • As openly discussed on yesterday's stream, the game will retail for $4.99. We want to get this into as many hands as possible.

Proof: https://twitter.com/wewavedash/status/1182320167260491777

AMA Ended (Parting notes below)

EDIT: Okay guys!! Thank you so much. I went on answering questions from 11am till 4:35pm ET! Going to need a break. While I was doing the Q&A I updated some art / branding assets for Icons. This was based on a prompt from yesterday's stream. Today we iterated and - now - here we are. Check them out here: https://twitter.com/IconsArena

Lastly - Please check out our next public stream this Friday @ 6:30pm ET. Will be going live here --> https://youtu.be/2_yqM8BXEVs

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u/Sylnic Yoshi Oct 10 '19

Does this version of Icons support the analog + digital inputs of GC controllers? While it wasn't my only issue with the game, one of the main reasons I didn't play it much was cause I couldn't wavedash out of shield using R-analog into R-digital. Full trigger support never got added afaik.

2

u/huskers37 Oct 11 '19

"i know that they have a trigger sensitivity option, but i believe that's just for determining how far in you have to press the trigger to get a trigger press...analog triggers is something entirely specific to gamecube controllers, so it's unlikely it's going to be developed around intentionally. pretty sure that's part of why they don't have light shielding anymore in smash" - Valnishir

3

u/Sylnic Yoshi Oct 11 '19

I don't particularly care about analog sensitivty and it affecting shield size, I just mainly want to be able to wavedash OoS using one trigger, similar to how PM's triggers work with shield. I forget if the version I played didn't detect the hard press or the soft press, but either way I couldn't use a combination of Soft press into Hard press to wavedash OoS. For a game that's so close to melee/PM, I was really surprised support was never added for this. I know I'm not the only person who uses a single trigger for all wavedash + shield stuff.