r/smashbros Oct 10 '19

Other I invested my lifesavings into Wavedash, watched it fail and then decided to buy the whole Company to release the Icons: Legacy Edition and continue development under a new name. AMA

Hi /r/SmashBros I know that ya'll have had mixed feelings about Icons... the truth is I did too. Hoping that we can agree that there were a lot of very avoidable issues that plagued Icons, but also that there is still a potential future for it! (Assuming we can fix key issues!)

Recently announced article: https://www.dualshockers.com/icons-combat-arena-post-mortem-definitive-edition/FAQ

About the Legacy Edition: https://vortexrising.substack.com/p/thank-you-to-wavedash-and-our-fans

What's next for Wavedash: https://vortexrising.substack.com/p/update-on-wavedash-games

Yesterday's live stream which shows gameplay, new skins and more: https://www.youtube.com/watch?v=4MRcUf-nBM4&feature=youtu.be

TLDR on Legacy Edition

  • Fulfills the promise of a 'Definitive' version. Functions as a time capsule / snapshot of the game while my team and I make progress on development.
  • INTENDED TO BE FREE for anyone who bought a Founders Pack, Pro Pack or Character in Icons. See FAQ for details
  • Includes all 8 characters, including never-before-released Ezzie, and all cosmetic content.
  • NO LOOTBOXES, or any in-game transactions of any kind
  • Input delay on local play was removed.
  • Global access with P2P netplay (better latency, too).
  • Offline mode available.
  • Some long-requested moveset changes were implemented (Raymer, particularly, has a grenade. Kidd has *Wolf* shine.)
  • As openly discussed on yesterday's stream, the game will retail for $4.99. We want to get this into as many hands as possible.

Proof: https://twitter.com/wewavedash/status/1182320167260491777

AMA Ended (Parting notes below)

EDIT: Okay guys!! Thank you so much. I went on answering questions from 11am till 4:35pm ET! Going to need a break. While I was doing the Q&A I updated some art / branding assets for Icons. This was based on a prompt from yesterday's stream. Today we iterated and - now - here we are. Check them out here: https://twitter.com/IconsArena

Lastly - Please check out our next public stream this Friday @ 6:30pm ET. Will be going live here --> https://youtu.be/2_yqM8BXEVs

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u/Blizzjunkie Oct 10 '19

For VortexRising, the page mentions you're trying to bring something new to the platform-fighter genre. It may feel similar to melee, but it shouldn't feel like a clone, and you want to make it accessible to a wide audience.

On that topic: You mentioned wavedashing will probably still be a thing. What are your thoughts about changing the input to make it less complicated? I know competitive melee purists rage at that suggestion, because they take pride in the time they poured into perfecting that technique. But if we're talking game design, the execution complexity of a move should be proportional to its impact on the match, shouldn't it? That complexity/impact ratio is off with Wavedashing.

11

u/StopTheVok Oct 10 '19

Love the question.

One thing I want to clarify is that we want the game to be more accessible in the following fashion: We don't want the game to be "easy to learn." We want it to be "fun to learn" or "less frustrating to learn."

We have something like a "Vortex" button. it does a bunch of stuff like instantly wavedash in the direction you're holding (or behind you if neutral input). I want it to do other stuff like a ledge dash and shield drop. I think ledge dashing might push its power too far, but maybe not... won't know till we experiment, right?

7

u/Dougboard (bowser noises) Oct 10 '19

Your "vortex" button sounds like it's similar in concept to the Clutch button in Slap City. Was that the inspiration?

8

u/StopTheVok Oct 10 '19

There was a lot of inspiration for it including that. It started as a Wavedash Button to... wavedash, but then it could only be used in very narrow situations so we wanted to expand on it. If we're making it a multipurpose button, then we wanted to name it after the new Company.