I was gonna upload a more complete full exploration including scale depth up to 12, but my computer wants to crash on me 15 minutes in. So for now, here's this. The torus / spiral formation is because of how I configured the field, it can work on its own but depending on the address space you give it, it manifests in different ways.
The goal here was/is/has been to 'simulate' a reality in a program, but technically this is a simulation of gaussian primes in/as a complex field.
The real breakdown:
This is vibecoded, its a rebuild of a rebuild of a rebuild for a project I've been working on since last June
I barely understand the concepts I utilized to make this, just barely enough to have come up with working ideas which eventually got me to this point
At first, I tried to make this in unity and I don't think I had one successful build last year outside of little webgpu HTML sims for interesting recursion
I can't really give away the sauce when I barely understand the sauce myself, there's a lot of moving parts here. Stuff that I have which I haven't put into the rust version yet. Plans to make a background neural net since I have an RX card which can run it, and then use that neural net to supercharge the sim. And I haven't worked out the full pipeline for that yet
Right now honestly it's a race for me to develop my different ideas as native programs.
Not making any claims about the sim here except that its a complex wave field. Everything about it so far (in terms of emergence) is discrete and not catalogued but I'm working on that part currently. It MIGHT have some sense of 'true emergent physics' or it might just be a violent soup of stuff geometrically bound to be in the shape it is. Or maybe the latter begets the former, who knows.
Right now this is really just an engine not just a mere 'simulation' and my big long term plans are to make actual environments and an engine scaffold for game development (it probably would be a very different kind of game though, and most familiar game features would be emergent or forced phenomena I'd have to steer, but still doable with enough work)
I'm also trying to get this thing into mythical levels of performance. For me, as inexperienced as I am, it's seriously just confusing at times. Seems to run ok for what it is, for what I can get out of it. And my background is in modding games, single script editing, following instructions for long form tasks... So I'm of course out of my depth here again and again as I move through one set of problems to the next