r/rust 5d ago

🛠️ project Announcing Basin: A Numerical Optimization Library for Rust

Hi!

I've been working on Basin, a numerical optimization library for Rust. It's heavily inspired by argmin; same overall shape (Executor driver loop, Solver/Problem trait split, per-solver State, pluggable termination). Basin exists because I wanted to push on a few specific design directions that were awkward to retrofit.

What's Different

  • Framework-level termination, bound to state shape. max_iter, the *_tolerance family, max_time, eval budgets all live on the Executor and compose across solvers. Each criterion binds on the minimum state it needs, so asking for a GradientTolerance on a derivative-free solver is a compile error, not a runtime surprise.
  • First-class constraints. Constraints describe the problem, so they live problem-side (not on the executor, never on state). A constrained problem handed to an unconstrained solver is a compile error; there are opt-in adapters (projection/log-barrier/augmented Lagrangian) to wrap unconstrained solvers. Box bounds and linear (in)equalities today; nonlinear is on the roadmap.
  • Backend-generic linear algebra. Solvers are generic over Vec<f64> (no features), nalgebra, ndarray, and faer. A small universal vector tier keeps first-order/derivative-free solvers backend-generic; a richer linalg tier holds matrix ops that LA-heavy solvers bound on by the minimum subset they need.
  • WASM in the default build. No BLAS/LAPACK, no threads, no std::time::Instant in default paths. CI enforces wasm32-unknown-unknown. Parallelism and BLAS-backed paths are opt-in features.

Current Solvers Supported

  • First-order/quasi-Newton: gradient descent (with momentum + pluggable line searches), BFGS, L-BFGS, L-BFGS-B
  • Derivative-free: Nelder--Mead, Brent
  • Nonlinear least squares: Gauss--Newton, Levenberg--Marquardt, trust-region-reflective
  • Global/stochastic: random search, CMA-ES, steady-state GA, memetic combinations
  • Constrained: projected gradient, bounded Nelder--Mead/L-BFGS-B/CMA-ES, log-barrier, augmented Lagrangian

Example

use basin::{BasicState, CostFunction, Executor, Gradient, GradientDescent, GradientTolerance};

struct Rosenbrock;

impl CostFunction for Rosenbrock {
    type Param = Vec<f64>;
    type Output = f64;
    type Error = std::convert::Infallible;

    fn cost(&self, x: &Vec<f64>) -> Result<f64, std::convert::Infallible> {
        Ok((1.0 - x[0]).powi(2) + 100.0 * (x[1] - x[0].powi(2)).powi(2))
    }
}

impl Gradient for Rosenbrock {
    type Gradient = Vec<f64>;

    fn gradient(&self, x: &Vec<f64>) -> Result<Vec<f64>, std::convert::Infallible> {
        Ok(vec![
            -2.0 * (1.0 - x[0]) - 400.0 * x[0] * (x[1] - x[0].powi(2)),
            200.0 * (x[1] - x[0].powi(2)),
        ])
    }
}

let result = Executor::new(Rosenbrock, GradientDescent::new(1e-3), BasicState::new(vec![-1.2, 1.0]))
    .max_iter(50_000)
    .terminate_on(GradientTolerance(1e-6))
    .run()
    .unwrap();

Links

Feedback is very welcome, especially on the trait surface, naming, and any solver/backend combinations you'd want that aren't there yet.

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u/AlivePrune3013 5d ago

nice work on this! the compile-time constraint checking is pretty clever approach - definitely beats finding out at runtime that you messed up solver choice

been wanting something that works better with different la backends so this timing is perfect. how's the performance compared to argmin in your benchmarks? and any plans for adding more global optimization methods beyond cma-es?

the wasm support being default is smart move too, makes it way easier to use in web projects without having to worry about feature flags

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u/johlars 5d ago

It's seems to be slightly faster than argmin (https://basin.bz/benchmarks/competitors/).

About global optimizers, yes, definitely. Next up is some kind of differential algorithm, I think, but please open a feature request if you have anything in mind that you'd like.