r/h1z1 Oct 13 '15

News Decay / Repair Issues

Many folks had asked about problems with base repair, but I wasn't going to comment until I did a little research. I found and fixed several of the key issues with our current repair scheme. The following fixes are in internal testing, and will not be in this week's patch. We will try to get them into a quick zone patch before the November update.

Here's the skinny ....

  • The repair hammer had a bug that surfaced when striking large objects. It was not related to the hit box, but to some of the underlying data. This caused hits that contacted the physics hit box to miss in many orientations / positions, even though they visually "hit".
  • The hammer also was repairing damage based on current hit points, instead of the maximum. This would cause heavily damaged structures to need many more repair hits to fix than they should have.
  • Finally, I changed the hammer to repair all child structures, recursively. This means that hitting a Foundation with the hammer will repair all children attached to the foundation, each swing. This should greatly reduce the number of swings needed to do upkeep on the bases. It's important to note that this will not repair "floating" structures. Those must still be done singly, but the range modification should make that much easier.

We appreciate your feedback! However, we have to make sure that all changes go through all stages of our QA process before they get onto the live servers. We are testing all of the above changes, making sure they don't cause issues elsewhere, and are trying to get them to you as quickly as possible.

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u/MMODerelict Oct 19 '15

The new repair system is not yet on the Live servers.

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u/[deleted] Oct 19 '15

Some of it had to of slipped into the live servers. You can repair structures from anywhere again. IE: previously you had to be inside a shelter to repair it but now you can repair it from outside, etc... all over.

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u/MMODerelict Oct 19 '15

Yes, one of the issues with repairing the structures was easily solved in the design data (and also easily tested).

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u/[deleted] Oct 19 '15

Great, are you all planning on fixing gates losing ownership or decks losing base security on tampers that don't have walls?

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u/MMODerelict Oct 19 '15

The fixes for gates and doors becoming unconnected from their "parent" (which is what was showing up as several bugs that looked like ownership) should be currently on Live. If this is still surfacing, please make sure the gate is still intact, and contact me via PM with the server and /loc of the gate, and I'll have a look in person.

For your second item (decks losing base security), if you have a standing example, the same applies; I'd like to give it a look in person, since I can see all of the interconnections between the pieces / where stuff is broken.

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u/[deleted] Oct 20 '15

The decks are inheriting base security from the tamper and as a result our 4 tampers with a deck are now useless. The way it appears to be working is that if the foundation doesn't have all of it's walls on it the deck has base security disabled regardless of being totally walled off. Knowing this and that expansions prevent you from putting down walls on the edges of tampers and that makes decks on tampers pretty useless.