r/h1z1 Oct 13 '15

News Decay / Repair Issues

Many folks had asked about problems with base repair, but I wasn't going to comment until I did a little research. I found and fixed several of the key issues with our current repair scheme. The following fixes are in internal testing, and will not be in this week's patch. We will try to get them into a quick zone patch before the November update.

Here's the skinny ....

  • The repair hammer had a bug that surfaced when striking large objects. It was not related to the hit box, but to some of the underlying data. This caused hits that contacted the physics hit box to miss in many orientations / positions, even though they visually "hit".
  • The hammer also was repairing damage based on current hit points, instead of the maximum. This would cause heavily damaged structures to need many more repair hits to fix than they should have.
  • Finally, I changed the hammer to repair all child structures, recursively. This means that hitting a Foundation with the hammer will repair all children attached to the foundation, each swing. This should greatly reduce the number of swings needed to do upkeep on the bases. It's important to note that this will not repair "floating" structures. Those must still be done singly, but the range modification should make that much easier.

We appreciate your feedback! However, we have to make sure that all changes go through all stages of our QA process before they get onto the live servers. We are testing all of the above changes, making sure they don't cause issues elsewhere, and are trying to get them to you as quickly as possible.

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u/Gopherboy76 JS Player - 1800+ hrs Oct 14 '15

Great news. But... would this work in reverse with a Demolition Hammer? Hit the foundation and all the child objects take the damage?

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u/MMODerelict Oct 14 '15

We didn't implement the demo hammer in that manner. Seems really unsafe to do so :)

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u/zyocuh L4D Survival Mode inc. Oct 14 '15

I thought that was mentioned somewhere. I can't remember where but I am sure I read that when you demo hammered a shelter all child objects would be destroyed I.E no more floating shelters/ roofs

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u/MMODerelict Oct 14 '15

Yes, the floaters will be destroyed. I thought you were referring to hitting the Foundation with a demo hammer, to destroy the entire base at one time. We thought that would be too dangerous.

The floating structure destruction is not turned on yet ... it's still in testing.

Finally, each swing of the hammer would not damage all of the child objects. They would only be damaged if the underlying structure is completely destroyed. Accidentally tapping your large shelter with a demo hammer will not destroy all of your containers inside it, unless that one tap destroys the shelter :)

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u/WillG4321 Oct 14 '15

Does this imply that if raided blow up a shelter to enter your base they will destroy all the containers in that shelter as well?

I was under the impression it was only for structures.