r/h1z1 Oct 13 '15

News Decay / Repair Issues

Many folks had asked about problems with base repair, but I wasn't going to comment until I did a little research. I found and fixed several of the key issues with our current repair scheme. The following fixes are in internal testing, and will not be in this week's patch. We will try to get them into a quick zone patch before the November update.

Here's the skinny ....

  • The repair hammer had a bug that surfaced when striking large objects. It was not related to the hit box, but to some of the underlying data. This caused hits that contacted the physics hit box to miss in many orientations / positions, even though they visually "hit".
  • The hammer also was repairing damage based on current hit points, instead of the maximum. This would cause heavily damaged structures to need many more repair hits to fix than they should have.
  • Finally, I changed the hammer to repair all child structures, recursively. This means that hitting a Foundation with the hammer will repair all children attached to the foundation, each swing. This should greatly reduce the number of swings needed to do upkeep on the bases. It's important to note that this will not repair "floating" structures. Those must still be done singly, but the range modification should make that much easier.

We appreciate your feedback! However, we have to make sure that all changes go through all stages of our QA process before they get onto the live servers. We are testing all of the above changes, making sure they don't cause issues elsewhere, and are trying to get them to you as quickly as possible.

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u/Galenthor Oct 14 '15

love the repair fix, but not being a programmer I don't quite get what you mean about floating structures... is there any way to clarify that? What qualifies as a floating structure? As well, I am wondering when it's going to be set so that you can form a permanent team... I am looking forward to that day, so that I can be able to build a base for myself with friends helping me, yet the base as a whole stays mine... and they can add stuff ( like storage containers ) and not end up stopping me from being able to build on my own base...

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u/MMODerelict Oct 14 '15

Deck -> structure A on the deck -> structure B on top of structure A.

If you kill Structure A, structure B is now floating (often literally, in midair). The ability to examine the data for structure B and trace it back through parentage to the Deck is now broken.

We're currently working on the persistent construction permissions.