r/h1z1 Oct 13 '15

News Decay / Repair Issues

Many folks had asked about problems with base repair, but I wasn't going to comment until I did a little research. I found and fixed several of the key issues with our current repair scheme. The following fixes are in internal testing, and will not be in this week's patch. We will try to get them into a quick zone patch before the November update.

Here's the skinny ....

  • The repair hammer had a bug that surfaced when striking large objects. It was not related to the hit box, but to some of the underlying data. This caused hits that contacted the physics hit box to miss in many orientations / positions, even though they visually "hit".
  • The hammer also was repairing damage based on current hit points, instead of the maximum. This would cause heavily damaged structures to need many more repair hits to fix than they should have.
  • Finally, I changed the hammer to repair all child structures, recursively. This means that hitting a Foundation with the hammer will repair all children attached to the foundation, each swing. This should greatly reduce the number of swings needed to do upkeep on the bases. It's important to note that this will not repair "floating" structures. Those must still be done singly, but the range modification should make that much easier.

We appreciate your feedback! However, we have to make sure that all changes go through all stages of our QA process before they get onto the live servers. We are testing all of the above changes, making sure they don't cause issues elsewhere, and are trying to get them to you as quickly as possible.

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2

u/Iceorbz Oct 13 '15

I wonder how this will affect base raids. I have visions of someone ninja logging in with a hammer just to repair a base up by sitting on some back side of the foundation while some team is trying to raid them lol.

1

u/thegooorooo Fading Hope Oct 14 '15

well, you should be able to damage it faster than they can repair it, at least you could gates.

1

u/Grimshade13 Oct 14 '15

no you can repair way faster

1

u/thegooorooo Fading Hope Oct 14 '15

well, if the raiders know what they are doing you can 1 shot the doors, hard to repair something that isnt there.

2

u/MMODerelict Oct 14 '15

We can always have explosives drop a condition flag on components that say "cannot repair for XXXX minutes".

2

u/MajorTokes Oct 14 '15

I disagree...maybe a debuff for the hammer's effectiveness when a component has been damaged by explosives. You should be able to have multiple ways to defend your base from the inside when under attack.

0

u/thegooorooo Fading Hope Oct 14 '15

Nice.