r/h1z1 Oct 13 '15

News Decay / Repair Issues

Many folks had asked about problems with base repair, but I wasn't going to comment until I did a little research. I found and fixed several of the key issues with our current repair scheme. The following fixes are in internal testing, and will not be in this week's patch. We will try to get them into a quick zone patch before the November update.

Here's the skinny ....

  • The repair hammer had a bug that surfaced when striking large objects. It was not related to the hit box, but to some of the underlying data. This caused hits that contacted the physics hit box to miss in many orientations / positions, even though they visually "hit".
  • The hammer also was repairing damage based on current hit points, instead of the maximum. This would cause heavily damaged structures to need many more repair hits to fix than they should have.
  • Finally, I changed the hammer to repair all child structures, recursively. This means that hitting a Foundation with the hammer will repair all children attached to the foundation, each swing. This should greatly reduce the number of swings needed to do upkeep on the bases. It's important to note that this will not repair "floating" structures. Those must still be done singly, but the range modification should make that much easier.

We appreciate your feedback! However, we have to make sure that all changes go through all stages of our QA process before they get onto the live servers. We are testing all of the above changes, making sure they don't cause issues elsewhere, and are trying to get them to you as quickly as possible.

80 Upvotes

182 comments sorted by

View all comments

1

u/Harhoour Oct 13 '15

I don't know if this patch will come as promised before November, but either way, them actually replying to us and telling us that they heard our issues and they are going to fix it is actually awesome. Now, nobody can talk shit about the Developers of H1Z1 saying that they do not hear the community. Thank you very much for this, and keep up the good work guys.

0

u/AceKingSuited18 Oct 14 '15

Well they left base decay on for the duration of an entire wipe. They coulda applied a quick patch to revert it back to the way it was two wipes ago considering how outraged the community was. But no they chose to not do that. Also there is no word on when base protection/door ownership bugs will be fixed. And these fixes they're rolling out might be broken. So yeah...now nobody can talk shit about the devs? I dunno about that.

1

u/Ram419 Oct 14 '15

People need to get used to this. They are still developing the game and changes don't happen as quickly as we like sometimes. They took some time to focus on certain areas that aren't pressing for survival mode players and folks got upset and the devs reacted how they should of by addressing those major issues.

The only thing I ask going forward is that they react to feedback a little quicker. Sometimes the community reports these major flaws for a long time without any dev response. Then boom, all of the sudden a dev comes out and says "fixed", just like that. Like it was easy and didn't take much time to figure out. Then we are all like, what took so long?

2

u/Harhoour Oct 14 '15

Yeah exactly, game is under development. It is great when you hear developers react and listen to the mass!