r/destinycirclejerk 4d ago

Bungie Suggestion Ah the real problem was that Bungie just sucked at coding!

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148 Upvotes

42 comments sorted by

107

u/RealLichHourss 4d ago edited 4d ago

I mean he’s right to an extent. Bungie is notorious for their high burn rate. It’s not something that coding better would fix, but using an updated version of the tiger engine would help a lot. Marathon is making custom queues without even updating the game.

Edit: can’t speak in irony rn and this subreddit is like the only one with self aware Destiny fans.

38

u/PrismiteSW Nessus Froge’s Greatest Disciple 4d ago

This is the correct take. Destiny has so much technical debt that adding anything is difficult. Marathon’s codebase must be much easier to work with.

20

u/TheSucc214 4d ago

High burn rate because Pete needed a new car everyday he drove to work lol

1

u/LukaesCampbell Alpha Beta Alpha Player 6h ago

Well, that must not be often, considering he never went to work-

5

u/StonedRussian 4d ago

Which was also a big argument to push for a D3 instead of continuing DLCs for D2. The code is a mess, using old engines, and curated for 2 previous gens ago hardware.

If they had any actual sort of road map they would have had D3 in works years ago for next gen, and finished D2 at Beyond Light, Witch Queen or Final Shape Forsaken. Polish the game state leave it, add a minor dlc and have D3 ship the next year or later that year.

They kept investing and milking a cow instead of expanding the farm or raising a new calf. Along with tons of mismanagement.

It's quite hilarious honestly with how Bungie is able to make iconic IP's and just completely fumble the bag

3

u/Yoozif 3d ago

I mean… 500m does sound in the realm of possibility. You’re also talking about updating/building a whole new engine here because frankly, the current one is long over due. All that on top of development costs. 500m ain’t too far off. Black Ops Coldwar cost 700m. Black ops 3 was 450m. Concord was 200-400m.

8

u/jetcatback 4d ago

Maybe a hot take but it’s weird bungie needs a weekly maintenance down period for every game. That’s not super common

5

u/Axton_Grit 4d ago

Ye, like the fuck; blizzard, Activision, bungie.

1

u/Tatanbatman 3d ago

You're ignoring every other department at bungie..

36

u/SucculentMelon133 4d ago

destiny comm has the most amount of arm chair devs ever i swear to god. development technologies in video games is far more than just "coding". it would make some sense if they were referring simply to the issues within their properiertary engine, but no, bad code. tf does that even mean bro.

7

u/HawkDry8650 4d ago

They are talking about the engine. The fact that we lost the entirety of D2 to that technical debt is a problem. It's not like Bungie is the author of the issues in gaming software development but Bungie still suffers the same issue other companies have. 

Corps are trading proprietary engines for UR5 and other major engines like it and actively butchering the general software competency issue. Because tech companies know they can outsource more jobs with the UR5 devs than they can with a custom engine they need to teach people.

41

u/kingphil49 4d ago

Yeah wtf Bungie I made a flappy bird clone while scratching my bloated belly and fingering my belly button and i had no budget, smh people are afraid of HARD work in this day and age, ill get started on destiny 3 i guess

31

u/HoleParty 4d ago

It’s pretty incredible how loud and incorrect so many members of this community are, then people see it, take it as gospel and spread it as if it’s true

4

u/Xespria 4d ago

That's just the internet in general tbh

29

u/JRedCXI 4d ago

/uj people are really delusional specially with things that Bungie does huh.

There’s absolutely no way someone could thing that Destiny is not a complex and/or rubust game. It’s the level of 10 out of 10 of game in terms of difficult you could possible do. A massive multiplayer fps game that basically have every single thing that Bungie have learn over 25+ years built in their own engine.

Building a game is not just coding, where is the assets, the voice acting and motion capture, the music, the UI elements, the level design? This mf think stuff are si easy huh.

34

u/MrMuffinz126 4d ago

It's literally not that hard, you just load up Unreal Engine 5, put some ground down, put in a sky, put in some lights, throw some models around, throw in some weapons, throw in NPCs, and toss in the UI. Then you get some actors to read some lines about light and darkness and we're basically done. I could have this done in a week if I wasn't busy literally being the reason that Destiny 2 died by playing Marathon like a consumed junky.

4

u/SprolesRoyce 4d ago

I’ve been playing Destiny 3 for months, just ask chatGPT to make it for you and he does it no problem. Even optimized it to work on my 10 year old Chromebook.

You guys would never believe what happens to Ana Bray

9

u/Noxz1999 4d ago

Wow it’s not like they pay very talented devs or anything. I’m sure the code is what costs money lmao. Didn’t forsaken take like 3 studios to put out?

I think people just fail to understand how much time costs in general, they obviously don’t see a mechanic shop enough

2

u/HawkDry8650 4d ago

Yeah but Forsaken birthed the Seasonal Format and rolled out a ton of changes. There's not telling if it takes 3 studios to make every single new dlc and I really doubt it did until maybe Witch Queen where void, arc, and solar 3.0 was going live

2

u/Noxz1999 4d ago

Well forsaken was the last Activision partnered DLC, Shadowkeep was the first time Bungie independently published and developed a Destiny DLC. But it was quite obvious the insane scale difference between the 2, forsaken was extremely content focused and gave players ALOT to chew on. Shadowkeep is personally where I dropped off for the first time, it didn’t feel engaging, it was empty, and while the story was cool it didn’t really do much for me personally.

That last bit was very opinion based, but it was clear the difference a multi-studio DLC brought and an independent DLC brought. I think the following DLCs were also very telling, as they contained to fall short of the forsaken line drawn.

Granted, I - nor anyone has a true scope of what all those studios actually did in support, but whatever they did made a hell of an impact to the future of destiny and how a lot of fans viewed it.

2

u/HawkDry8650 4d ago

What killed Destiny will always have been the DCV. It butchered the reputation of Destiny and the seasonal format of removing all playable story after the next DLC kept it dead in reputation. 

It is probably the most consumer unfriendly move. But people in this sub and the main subs will still argue that it was totally justified and should have happened. Because nothing says consumer rights like taking the game you purchased and removing it.

2

u/Noxz1999 4d ago

100%, that was absolutely the nail in the coffin. Doesn’t matter what else you do - I had a squad of about 10-15 people play up until the DCV, I played with 2 people after that.

No matter what Bungie says, it’s unacceptable to strip content from consumers that already paid. I would’ve been fine if they said “it’s gonna be like halo master chief collection now”

1

u/BambamPewpew32 4d ago

Ok but Forsaken did it really well, Shadowkeep was the start of the "season" (battle)pass, and yeah some seasons were good of course, I miss everything being 1 big package to chew on for awhile, and then go play another game after that

1

u/Noxz1999 3d ago

Yeah I agree, the seasonal stuff was amazing at times, like the season of the drifter, the idea was great but once again… the support on development was obviously lacking at times. It seems Bungie almost purposefully gave us bare bone content at times so they could actually release a full scale DLC for the next one. Almost cutting development really short too get to the next one.

I also think forsaken proved to everyone what we COULD have, and then the ensuing DLCs proved we prob would never get that level of quality again. Taken king was also developed by multiple studios under the Activision umbrella.

Truly maybe we should’ve never seen bungie leave Activision, ironic cause I bitched and moaned daily about Activision back then but look at us now

6

u/TheResoluteBond 4d ago

This feels like a great time for this: https://youtu.be/nvhmBqRjtBQ?si=6CdheKezghEuixWX

Also, thinking 500mill is too much for a d3 is fucking delusional. Bungie is located in a HCOL area, and d3 would take 5+ years to make, that figure is entirely reasonable.

None of this is a simple as "learn to code", and it's annoying AF to listen to people who almost certainly have zero coding experience, or game dev experience, or shit just tech sector experience explain why it should be "so easy" to do this for a fraction of that figure.

5

u/Afude 4d ago

At least half is marketing

8

u/NatsUza 4d ago

The 500 million figure is the propesed cost before marketing.

3

u/How2MakeCement 4d ago

To be fair, I think that’s probably the one place that Bungie could realistically easily make cuts when it comes to Destiny. It’s a very well established franchise with so much marketing done just by general word of mouth, so many streamers who practically built their entire career on streaming Destiny alone, etc. Plus now that they’re owned by Sony, I assume they don’t have to pay for a front page ad on the PlayStation store.

1

u/Gloomy_Necesary 3d ago

Json Scherier was suggesting the 500 mil would ve before marketiny cost for a potential D3

5

u/FalierTheCat 4d ago

Yeah like 500 million is too much. I mean, if the game development takes +5 years, that's roughly 100 million a year, and considering there were 200 devs working on it that'd mean that it'd cost 500k a year for each dev, and considering the rent and additional payments and -

Y'know, 500 million for a project that requires hundreds of employees during +5 years doesn't even seem that expensive.

0

u/HawkDry8650 4d ago

Who is paying a standard D2 game dev 500k a year? 

6

u/FalierTheCat 4d ago

There are a lot more expenses than just paying the dev. They aren't getting paid 500k a year.

-5

u/HawkDry8650 4d ago

You are listing rent. This has nothing to do with a video game budget. You do not pay rent with a 500 million dollar budget to develop a game. 

Rent is paid by the revenue you are earning not the budget to develop. You're just saying shit.

4

u/PMC_Fatui__Group 4d ago

500 million is just a mid-budget game these days

4

u/TheRed24 Alpha Beta Alpha Player 4d ago

/uj I mean they are kinda right, Bungies operational Costs are incredibly expensive and bloated, it's no wonder Sony haven't greenlit D3 when they know it'll probably be $600m+ with current Bungie development + Marketing + Bungie going over budget, as they reportedly did with Marathon, it's up to Bungie to work more efficiently. It is silly to say they suck at Coding, obviously they don't, but they definitely need to work on their cost efficiency, if it's the Tiger engine then that's got to be main area they need focus on modernising.

/rj SIVA WILL MAKE ME GOD, LET SIVA AI CODE THE GAME, ITS BETTER THAN BUNGALO ♦️♦️♦️♦️♦️♦️

3

u/El_Reto 4d ago

Just switch to Unreal Engine 6 (or 7, even better) game will be good

2

u/ValendyneTheTaken 2d ago

/uj

Actually unironically this is kinda true. One of the biggest problems in game dev these days is, I’ve found, that too many people are working on a singular game, and it creates a lot of inefficiency in the process while costing these companies millions.

Like, NMS and BG3 are fantastic games, and Larian only had 530 employees while Hello Games worked with 100. Hell, CDPR only has a little over a thousand employees, while apparently Bungie is operating with hundreds of thousands of employees.

Now that leaves a massive question: How was D2 coming out so buggy and with lacking content, when it has so many employees? Surely those employees all together should be able to work so fast and so efficiently that they can pump out essentially a new game every year, right?

Except that didn’t happen at all and it’s why we got Lightfall. Because more people working on something does not automatically equal a better product. But it does ensure the production cost is gonna be really high.

1

u/HawkDry8650 4d ago

I mean there is a notorious competency issue in the coding world right now. How many tech people do you know actually learn C or any of the major internet foundation languages? 

90% of people are merely learning whatever the corp has you learn which is uniformed around an actively increasing monopoly. Why do you think everything is moving to Unreal Engine despite how many optimization problems it causes.

Are you even trying or is this a pointless contrarion opinion where you bash your ignorance against theirs?

1

u/lmstitch18 4d ago

Programmer here coding is not easy and can be very complex

1

u/Accurate_Pizza6320 4d ago

The real problem is that bungie is a soulless corporation that fires thousands of people every year to pad out their profits for shareholders. Bad company making bad games.

-1

u/RxAffliction 4d ago

We all know they will re-use a plethora of assets as well which save on a shitload of cost.

-14

u/Burkey5506 4d ago

Or hear me out, don’t spend 400 million doll hairs on a game that lasts a week.