r/battleroyalegames Moderator Sep 12 '17

News [PUBG News] | BATTLEGROUNDS | Patch Notes: September Update (includes FPP leaderboards, a new DMR rifle & new weather) - 9/11/17

Patch Version: vN/A (September Update)

Patch Notes Date: 9/13/2017

Server Version: 2.6.23.3

Patch Size: 5.0 GB


Note: In this thread, you can find patch notes/changes, additions and bug fixes all within the 'September Update' as of 9/13/2017.

Note 2: The Test Server for the 'September Update' can be playable Tuesday - Wednesday (9/12 - 9/13).

How to access the test server?

1. Head to your Steam library
2. Install the game 'PLAYERUNKNOWN'S BATTLEGROUNDS (Test Server).'
3. Play the game.

Changes:

Others:

  • Revised the BP methodology to prevent BP farming and idle users.

  • Added FPP Leaderboard for all regions with FPP.

  • NVIDIA ShadowPlay Highlights now works on Window 7 and Window 8 (However, if Windows Aero is disabled it may not work).

Client Optimization:

  • Optimized shadows

  • Improved performance on low-end PCs by optimizing buildings

  • Optimized client and server performance when there are multiple vehicles in a close vicinity

  • Optimized UI

New Item - Added a new weapon, the Mini-14. The Mini-14 is a lightweight and compact 5.56 semi-automatic marksman rifle.

-- The weapon uses sniper rifle attachments for both the muzzle and magazine slots, and can take any type of optic sight.
-- This weapon has lower damage stats than other DMR's, which is compensated by very high muzzle velocity and low bullet drop.

World:

  • Added Foggy weather

-- The foggy weather effect will hinder player sight on the map. This weather effect has a low probability to occur.
-- In order to test the weather effect, the foggy weather will have a higher chance to occur during test server gameplay, but will be reduced for Live servers.

  • Enhanced graphics of the sky in pre-existing weather effects.

  • Added a new town, East of Stalber.

Sounds:

  • Added new sounds when using Consumables.

  • Adjusted the audible ranges of reloading and window breaking.

  • Added a new sound for collisions between vehicles and characters.

  • Added new sound for the animation of removing the grenade safety pin.

UI/UX:

  • Added new Option to change Crosshair color.

  • Added new Double Tap feature in control options for leaning (Default keys set to Q and E).

  • Added new option to improve the visual effect of going from free look back to character's line of sight.

  • Added new keybinds when using Consumables.

  • Teammates' names are now representative of their current postures (IE Standing, Crouching, Prone, etc).

  • Added new keybind to mark your current position on the map (Default key set to Insert).

  • Added a new keybind to center the map around the character's current position (Default key set to Space).

  • Added a new keybind to use the Consumables in the order of Med Kit, First Aid Kit, and Bandage (Default key set to "-").

  • Added a new feature to reset the zeroing distance using Mouse wheel click.

  • Adjusted the position of the Report window.

Gameplay:

  • Added head bobbing; adds more a realistic movement to the game.

  • Improved leaning; leaning on the left side will now expose less of the body.

  • Distance at which shadows are rendered are now synchronized across all graphics settings to ensure fair play.

  • Characters who are knocked out while underwater will now have a breath gauge as well as take additional damage over time.

  • Adjusted the balance of several weapons:

-- Increased the Crossbow reload speed by 35%.

-- Tommy gun has been removed from Care Packages and become a world spawn. It now supports attachments such as the Silencer, Vertical Foregrip, and Magazines.

-- Horizontal recoil scale has been clamped for greater consistency for weapons with high horizontal recoils.

  • You may now holster grenades by switching to another weapon or unarmed state unless the grenades have already been cooked.

  • The firing mode of weapons will now remain consistent with the firing mode that was selected, after dropping a weapon and picking it back up again.

  • Adjusted the collision damage of Motorcycles.

Actions:

  • Recoil animations are updated for all weapons.

  • Adjusted animations and balance of throwables.

-- Decreased fuse time of the Flash Grenade to 2.5 seconds.

-- Increased the lethal and injury ranges of the Frag Grenade.

-- Improved the animation for throwing grenades to allow for increased speeds and more accurate trajectories, but decreased visual trajectory distance of throwables.

-- Cooking of grenades is now manual (Default key set to R).

-- You may now toggle the throwing mode between overhead and roll (Default key set to Right Mouse Click).

-- The movement speed of a character affects the trajectory of throwables.

  • Improved leaning animation; leaning on the left side to expose less of the body.

  • Sprinting will no longer prevent regeneration of breath gauge and will stop leaning state automatically.

  • You may change your stance while reloading without cancelling the reload.


Bug fixes:

  • Characters that fall or glitch underneath the map will now be reset to the ground automatically.

  • Fixed a bug where FOV slider value would be improperly set inside of vehicles in FPP mode, regardless of FOV slider setting.

  • Fixed a bug resulting in clients freezing when changing controls in the options.

  • Corrected the descriptions of certain weapon attachments.

  • Fixed animation bugs of other characters after reconnecting to a game.

  • Fixed several bugs related to the Spectator mode.

  • Fixed a bug of the breath gauge appearing at zero at the start of the game.

  • Reloading will now cancel if a character loots an item with Right Click during reload.

  • Fixed a bug with the honking sound remaining persistent when opening the map or performing other actions while honking.

  • You may no longer set different features on a single key bind in the Options.

  • Fixed a graphic bug of the Magazine position on the weapon in the Inventory screen when switching to a different weapon.


Links -

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