r/arsmagica • u/H3d0ra • 12h ago
Does a Witch hat atelier hack or something similar exist?
The title. I recently started watching the anime with a friend and I really liked, and I want to make a campaign using ars magica. But I don't know how to adapt somethings so I wanted to know if someone else has ever thinked the same as me.
2
u/TimothyFerguson1 11h ago
Which bits do you need help to adapt?
0
u/H3d0ra 8h ago
Mostly how should I track things like magical ink, how to adapt the cost of having all the spells being sigils since they all need to be drawn and how hard should be to study for making a spell considering the magic system of the anime. It's my first time being a DM in ars magica and my only experience was a campaign where I couldn't do much magic so I'm a newbie with the system.
2
u/jayrock306 11h ago
No. I've looked but so far no one has made a hack probably because the anime is still new. That being said I did find a good attempt a making a witch hat game from another system. Link
I have seen the anime but I'm no hacker all I know is that the main difference is that spells are draw in witch hat as opposed to spoken and gestured like in ars. So I'd suggest giving all magi the flaw necessary condition(Sigils). This will make it so magi must draw symbols if they wish to use magic.
1
u/Chad_Hooper 9h ago
What’s the cost of that Flaw in the current edition? I think it’s Variable in 4th.
Since it sounds like the loss of the hat could completely disable the ability to cast any spells, I’d probably make such a Flaw at least-3 at my own table.
Have not seen the anime, haven’t seen any of them ever except for 1.5 seasons of Starblazers and the Starship Troopers one on YouTube.
2
u/jayrock306 9h ago
In 5th it's a major hermetic flaw so 3 points.
The hat has nothing to do with one's ability to use magic. However if you want an ars character to have such a flaw that would also be 3 points the flaw being called restriction.
I'd recommend it. The show's pretty good.
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u/MidnightBinary 12h ago
Haven't seen the series, but with fairly few exceptions, the Hermetic Arts are designed to be able to account for pretty much any possible magical effect.
So it's entirely possible that the "hacks" aren't even mechanical, but *setting* changes about someone other than the Order having access to the combination of the Parma Magica and the fifteen Arts.
You might also need to review the Social Effects of the Gift and decide which of those continue to apply.