r/PathOfExile2 7d ago

Information Updated Patch Notes 25/5/26

https://www.pathofexile.com/forum/view-thread/3932540#:~:text=Updates%20to%20Patch%20Notes maybe direct link

alternate link, scroll down past bug fixes: https://www.pathofexile.com/forum/view-thread/3932540#bugfixes

Updated Patch Notes:

Added 21 Kalguuran Skills that can be crafted from Remnants: Animus Exchange, Animus Splinters, Bitter Dead, Conductive Runes, Detonate Living, Eternal March, Explosive Transmutation, Fragments of the Past, Frostflame Nova, Grim Pillars, Hollow Shell, Leylines, Powered by Verisium, Rain of Blades, Refutation, Remnants of Kalguur, Repulsion, Runic Reprieve, Skyfall, Triskelion Cascade, Verisium Manifestations, Voltaic Barrier, and Wardbound Minions.

The following items have been removed from the Currency Exchange: Black Scythe Artifact, Broken Circle Artifact, Exotic Coinage, Order Artifact, Petition Splinter, Runic Splinter, and Sun Artifact.

The following items only appear on the Currency Exchange in Standard Leagues: Omen of Corruption, Omen of Homogenising Coronation, and Omen of Homogenising Exaltation.

Legacy Expedition Currency can now be sold to vendors for Gold.

Rog, Gwennen, Dannig and Tujen in existing hideouts have been converted to non-interactable doodads. Speaking to these NPCs will no longer invite them to your hideout.

Existing Primary Calamity Fragments have been converted to Ancient Crisis Fragments.

Existing Secondary Calamity Fragments have been converted to Faded Crisis Fragments.

Existing Tertiary Calamity Fragments have been converted to Weathered Crisis Fragments.

Waystone Modifiers that added Damage to Monsters, Penetrated Player Elemental Resistances, or reduced the Players Maximum Resistances have had their values reduced across the board.

The Waystone Modifier that provided Extra Projectiles to Monsters has been disabled.

The base duration of all Shrines is now 45 seconds.

The "Contains Identified Items" modifier on Strongboxes can no longer roll.

Tablet Modifiers that are no longer functional have been disabled, such as Breaches in Map contain additional Clasped Hands, or Delirium Encounters in affected Map have a chance to generate an additional Reward.

Ignites that are reflected onto a player can no longer spread to other enemies from the player.

Culling strike thresholds are no longer lowered in party play for non-unique monsters. They are still lowered based on the number of players in the party for unique monsters.

New Lineage Support Gem, Olroth's Hubris.

Ice Nova: Is no longer able to originate from Frostbolt while cascading sideways.

Primal Strikes: Now has a minimum Gem level of 9 (previously 7).

Tame Beast: Summoned Beasts now deal 40% more damage at Gem Level 9 scaling up to 84% at Gem Level 20. Now immediately summons newly Tamed Beasts if you have enough spirit. Now has a minimum Gem level of 7 (previously 9).

Spell Cascade: Is no longer limited to supporting spells you use yourself.

The Collapsing Horizon Unique Quarterstaff now grants 100% increased Elemental Damage (previously 100% increased Elemental Damage with Attacks).

The Idol of Uldurn Unique Amulet now also has 20-40% reduced Presence Area of Effect, and 10-15% increased Spirit.

The Road Warrior Unique Body Armour can no longer be obtained.

The Skills granted by the Unborn Lich Unique Staff have received the following changes: [li]His Foul Emergence now has a Mana Cost of 0 (previously 18-189 at gem levels 1-20) and a Cooldown Time of 8 seconds at all levels (previously 25-15.5 at Gem levels 1-20). Inflicted Wither now lasts 10 seconds (previously 8) and Withering Ground duration is now 8 seconds (previously 5).

His Scattering Calamity now has a Mana Cost of 0 (previously 3-37 at Gem levels 1-20).

His Vile Intrusion now has a Mana Cost of 0 (previously 8-83 at Gem levels 1-20). Now has 100% increased Impale Magnitude at all levels (previously 2-40% at Gem levels 1-20), and now inflicts 2 impales at Gem level 20 and 3 impales at Gem level 25 (previously 1 at all levels).

His Winnowing Flame now has a Cast Time of 0.7 seconds (previously 1 second) and has a Mana Cost of 0 (previously 6-68). Grisly Pyres triggered by Consuming Ignites now have a radius of 2 metres (previously 1.5 metres), deal 30% of the highest expected remaining Damage of the Consumed Ignites (previously 25%) and have a shorter delay before dealing its damage.

Crafting methods that puts a single guaranteed modifier on an item now adds it as a crafted modifier, items can only have a single crafted modifier on an item. updated after posting:

All crafted modifiers are now guaranteed, but items can only have 1 crafted modifier at a time. Desecrated modifiers no longer count as crafted modifiers, but items are limited to 1 Desecrated modifier.

The Quipolatl's Thesis Soul Core is now a random Skill that requires Glory which generates 50% of its maximum Glory when your Mark Activates when socketed in Helmets (previously 15%) When socketed in Gloves, it now grants Your Energy Shield Recharge starts when your Minions are Reformed (previously Each Runic Inscription from your Curse Skills causes you to Regenerate Mana per second equal to 10% of that Skill's Mana Cost). When socketed in a Body Armour, it now grants +75% of Armour also applies to Chaos Damage while on full Energy Shield (previously +50%).

The Guatelitzi's Thesis Soul Core now grants Gain Armour equal to 35% of Life Lost from Hits in the past 8 seconds when socketed in Helmets (previously 25%).

Modifiers on Gloves and Rings granting Leech a percentage of Physical Attack Damage as Life/Mana have been adjusted to roll at a lower level, and the first tiers have been removed.

The "of the Parasite" and "of the Thirsty" Suffix Modifiers modifier can no longer roll.

The "of the Locust" Suffix Modifier now rolls on Gloves, Rings and Martial Weapons from Level 21 (previously 38).

The "of the Remora" Suffix Modifier now rolls on Gloves, Rings and Martial Weapons from Level 38 (previously 54).

The "of the Lamprey" Suffix Modifier now rolls on Gloves, Rings and Martial Weapons from Level 54 (previously 68).

The "of the Vampire" Suffix Modifier now rolls on Gloves, Rings and Martial Weapons from Level 65 (previously 81).

The "of the Parched" Suffix Modifier now rolls on Gloves, Rings and Martial Weapons from Level 21 (previously 38).

The "of the Arid" Suffix Modifier now rolls on Gloves, Rings and Martial Weapons from Level 38 (previously 54).

The "of the Drought" Suffix Modifier now rolls on Gloves, Rings and Martial Weapons fromLevel 54 (previously 68).

The "of the Desperate" Suffix Modifier now rolls on Gloves, Rings and Martial Weapons from Level 65 (previously 81).

The "of the Vampire" and "of the Desperate" Modifiers can now also roll on Bows and Crossbows.

The Bogfelled Commoner now has a Spectre variant for the boss version of the monster.

Fixed a bug where Arc would gain it's Lightning Infused stats when not spending a Lightning Infusion.

Fixed a bug that could cause support gems that apply to "Skills you use yourself" to apply to skills being used by clones of you, such as Mirage Archer or Feral Invocation, or to minions you summon.

Fixed several bugs that prevented support gems from supporting Unearth.

Fixed various bugs that allowed disabled flasks to still be used by some effects.

Fixed various bugs with bleed modifiers not working on bleeds inflicted by Spell Hits.

Fixed a bug that caused Bone Constructs summoned by Unearth to stand still when summoned by a totem.

Fixed a bug that caused the Dialla's Desire Lineage Support Gem to still function when it was socketed but disabled.

Fixed a bug where some monsters in the Trial of the Sekhemas were not activating, preventing players from decreasing the timer in the Hourglass Trials.

Fixed a bug where modifiers to melee strike range were described in game units instead of metres. This results in the displayed values being 10 times smaller, but is not a functional change.

583 Upvotes

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178

u/i_706_i 7d ago

Crafting methods that puts a single guaranteed modifier on an item now adds it as a crafted modifier, items can only have a single crafted modifier on an item.

Well that's unfortunate

75

u/Sivadbk 7d ago

I will never understand why they make efforts for crafting to combat the randomness of the current state by adding so many new concepts this season only to turn around and then remove a vital component of crafting that was objective.

It just makes it less accessible and will make essences worthless despite being such a large facet of endgame considering it has 3716 nodes on the endgame atlas tree.

54

u/TheArhive 7d ago

Not being able to do more than one essence makes doing essences at all worthless?

22

u/danted002 7d ago

It’s only one crafting mod so you will either use essence or the new crafting method.

1

u/Selvon 7d ago

If the new crafting method is "meta" crafting as they've suggested, then it wouldn't be a guaranteed modifier (You'd just be reducing the pool in your favour, removing attack mods to increase your likelyhood of hitting mods you do care about for example). After that'd you'd be hitting it with an ex? Shouldn't be a crafted mod.

1

u/-Fennekin- 7d ago

I'm not sure, don't the runes just allow you to reroll with chaos orbs?
I thought this is just to make it not too easy to craft high tier items

3

u/danted002 7d ago

There are different types of runes, some are for chaos/div gamba but 60 of them are from shattering a unique and getting one of its unique mods as a rune.

My question is if the mod added by these runes count as crafted runes.

1

u/Selvon 7d ago

Pretty sure it'll just be a rune that says "while in a unique X(whatever basetype you shattered) gain: <power you stole>". You won't get to add it to the item then remove the rune again (which you would if it was adding a mod to the item itself, rather than the rune).

-26

u/TheArhive 7d ago

Which is good.

If they let you stack them, it'd make regular rolled affixes less valuable, which would lead them to nerf the stats on the essences/new league stuff.

But because you can't stack them, they can be more generous.

I'm expecting basic essence stat buffs next league.

5

u/Shunsui1415 7d ago

how is that fucking good ?.

you can either play with the new stuff- or play with the same old toy

but no matter which one you choose your parents just takes the other toy and yeets it across the balcony 😃

like bc of this new change this league doesnt contribute anything to crafting at all (it removes it infact)

and they said they will fix crafting by adding new crafting methods with each new league and expanding the roster of things you can do but now its this

we were at 10 this change takes us down to 5 and aldurrs adds 2 and we are at 7 😃how is that good ?

doesnt matter how generous they are the power of a mod lets say 1-10 right and with this change they can give you 7powered mod while all the others are 5 in the long run you still lose power by losing exchanging 2-3 guaranteed mod for 1 single powerfull mod

1

u/TheArhive 7d ago

Because crafting is not meant to eliminate other mechanica from the game?

Like it was bad design that a lot of items had half of their mods from perfect essences.

Perfect essencea are there to provide modifiers that cant be rolled. They do that job just as well with the new change and now no longer invalidate regular mods.

Regular essences were always meant to help parch up a servicable piece of gear, not to make chase rares.

-1

u/danted002 7d ago

The main problem is that we can’t upgrade existing mods on an item to a better tier, so you end up with chaos gamba or essence shenanigans to guarantee some mods.

This is a fundamental issue in PoE crafting, the floor loot either drops goodlike or it’s garbage; you rarely go “ohh look, a 6 mod rare that has 3 god like rolls which I can now do something with it”. Sure you can do some shenanigans with the withing omen but it’s not deterministic; whatever you do you always end-up back to the currency slot machine which might be fine if the currency would drop at the rate it did on the snako temple, but it doesn’t so we need deterministic ways of crafting.

You either shower people in currency so they can play the slot machine or allow them to craft deterministic, you can’t have both and GGG is currently trying to have its cake and eat it to by limiting both the currency drop rate (making greater / perfect augs and transmutes drop less) and fucking up deterministic crafting (by limiting to one crafted mod)

Now if crafted means only essences then we should be good; between desecrating, essences and the new runes we should have decent deterministic crafting.

14

u/Turtvaiz 7d ago

Yes? The wording implies all the league mechanic guaranteed mods will overlap with these. It also means that greater essences are useless because you'd never waste a crafted mod slot on a mid tier mod like that. Most of the perfect essences weren't even all that good and now they have a downside by blocking another mod

1

u/Boxofcookies1001 7d ago

Greater essences are useful when crafting early gear.

1

u/Necessary-Bed-4973 7d ago

For armors it’s not that big a deal but for weapons, both caster and martial it’s gigantic. I really hope I’m misinterpreting this patch note. I despise the “crafting” from .1 and .2 and I hope we don’t return to that. 

-5

u/_JupitersCock_ 7d ago

For some builds… yes, yes it can… and if abyssal mods are considered crafted mods then it’s even worse…

37

u/RoadHouseBob 7d ago

Abyssal mod isn't a single guaranteed mod

16

u/Pretend-Guide-8664 7d ago

Abyssal mods are not deterministic so I don't think it applies to them

1

u/Turtvaiz 7d ago

Depends on what they exactly mean. It does guaranteed a veiled mod. Mark of the abyssal is also definitely included. It could be that this means not being able put on the mods while there's another crafted mod, even if you can have crafted + unveiled mod

-13

u/_JupitersCock_ 7d ago

“Guarantee” “mod”. Do the abyssal currencies gurantee an abyssal mod on an item when you slam it onto it? I’ve never seen one not gurantee an abyssal mod on an item.

7

u/DistributionFalse203 7d ago

The abyssal mod thingy isn’t a specific gaurnteed mod tho, it’s a placeholder for a bunch potential mods until you reveal it. Wording pretty much says it’s making shit that gaurntees a specific mod every time the items used (aka essences) crafted, not literally everything that adds mods lmao

2

u/[deleted] 7d ago

[removed] — view removed comment

8

u/Helpful_Service_2209 7d ago

I think abyssal mods won’t be bc they aren’t guaranteed

7

u/elew21 7d ago

I think those are safe. They don't have a predetermined outcome. You have to select from a list. Obviously, you can eventually get the mod you want though.

-4

u/Such--Balance 7d ago

Its very simple.

New crafting options means easier 6 t1 modded items, which where already extremely easy to get.

Hell..we came to a point where almost nobody had mirrored items, because crafting was magnitudes cheaper than mirroring an item

One could argue thats a good thing. Its a valid stance. I disagree personally though

6

u/WombatBoii 7d ago

6x t1 items were already "extremely" easy to get?

That's not even close to reality and trying to pass off single tiered essence mods as t1 is disingenuous at best.