r/GBO2 7d ago

Scorecard Evenly matched skill level matches are fun!

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4 Upvotes

It was quick play so MS choices were wack lol. Very fun match tho.


r/GBO2 7d ago

Gameplay Video (STEAM) Ya I'm an RS...

0 Upvotes

Raid
Sniper

(MS: Night Seeker V (level 2))


r/GBO2 8d ago

Gameplay Clip (Console) My MGS instincts kicked in at the right time

110 Upvotes

r/GBO2 7d ago

Will we see higher levels for UC grunt suits?

1 Upvotes

I like to play as grunt units. I do hope someday we'll see Bandai adding higher level versions of these suits, similar to some Lv5 and Lv6 units like Zaku II FS Lv5 and Zaku Cannon Lv6 (i know they are not very useful at their max costs, but i still would like to have the option).

Does anyone know how often Bandai do add higher levels for existing units? I would like to see early U.C. units being available up to 450 or 500 costs; of course with tons of custom part slots to compensate their skills and power of their equpment.

Another alternative would be them adding Gundam Origin version of Zakus and GMs with more weapon options at these higher costs, it would still allow us to play as grunts while being more useful to the team.

I know unranked matches offer more flexible MS selection, but i'm having difficult time to find matches in unranked (i play on PC).


r/GBO2 8d ago

Gameplay Clip (STEAM) Uuuuuh... What?

21 Upvotes

How?


r/GBO2 7d ago

Game Suggestions Let's Change That Suit Day 151

5 Upvotes

Day 151 Target: Hildolfr
Requested by u/scorpionxx0 with this unit, which I personally don't care too much about, but it is very popular. While it can't really hold its ground anymore, it is still technically kind of usable. So it's sitting at C-Tier

Change
Stats

  • HP: 16000/18000/19000/20000 -> 16000/18000/20000/22000
  • Move Speed (Transformed): 170/180/180/180 -> 170/180/180/185
  • Thruster: 60 At All Levels -> 60/60/65/70

Weapons

  • Exclusive Zaku Machine Gun x2: Fire Rate 277/min -> 514/min, DPS 600 -> 1114, Stagger 5% -> 6%, Time to Stagger 4.34s -> 1.99s
  • 30cm Cannon (HE): Switch 1.5s -> 1.25s
    • Upper Lv Power: 1680/1760/1840 -> 1850/2100/2350
  • 30cm Cannon (Type 3): Switch 1.5s -> 1.25s
    • Upper Lv Power: 1260/1320/1380 -> 1350/1500/1650
  • 30cm Cannon (APFSDS): Reload 30s -> 18s, Switch 3s -> 2s
    • Upper Lv Power: 2415/2530/2645 -> 2450/2800/3150
  • Smoke Discharger x2: Reload 35s -> 20s

Skills

  • (New Unique in Both Modes!) Cannon Optimizer Lv1: While having the cannon selected, switching to another cannon reduces switch time by 30%. If the current selected cannon is in reload, reduce time needed to reload by 20%
  • (New Unique!) Special Tread Buffer Lv2: When taking damage at the tread, the damage received to unit -7% and the Leg -15%
  • (New!) Bullet Feeder Lv1

Unit Lv2

  • (New!) Pursuit Ranged Aux. Program Lv1
  • Enhanced Tackle Lv3 -> Lv4

Unit Lv3

  • (New Unique!) High Speed Charge Lv1 -> Lv2: No Damage -> Tackle Damage
  • Precision Shelling Lv1 -> Lv2
  • Special Tread Buffer Lv2 -> Lv3: When taking damage at the tread, the damage received to unit -10% and the Leg -25%

Unit Lv4

  • (New!) Damage Control Lv1
  • Enhanced Tackle Lv4 -> Lv5
  • Pursuit Ranged Aux. Program Lv1 -> Lv2

Comment and Reason
This unit is easy to notice and relatively big enough to be hit by almost anything people shoot at. At early level, the amount of mobility and endurance is enough, but no so much once the cost increases.

As for weapons, it just needs an overhaul; it just cannot keep up. This also applies to, like, every old tank-type unit. I am not going to make the switch time extremely good though. I want this unit to still be great at utilizing the cannon with a strong enough Machine Gun to deal with incoming threats. But in order to have better focus and ranged consistency, I decided to have a custom skill, an optimizer to assist in that. When combined with the Bullet Feeder, that means good ammo management can make this unit extremely good.

This unit may not have too many skills, but having the right skills for this kind of playstyle of a unit is more important, so I make sure all the critical skills are scaled well.

Builds
Lv1 F2P: Do not use

Lv1 Premium: Ranged or Complex Battle

Upper Level Do Not Use

While I haven't played this unit that much, it definitely needs a tiny bit more thruster to maintain the tank mode to help maneuver and get things done. Meanwhile, the parts used in the Premium build ensure it got the damage and reload to backup what it needs to do.

I would love to say higher level is playable, but the weapon scaling is not good. So even if we can build that much better, if the base power and stats can't keep up, there is nothing that can be done to fix it.

-----------------------------------

Day 150 Re-evaluation on Zaku IV

I will be sticking with what I have, but there are some good suggestions, and I highly recommend everyone to take a quick look

Revaluation None

-----------------------------------

Up Next: Gelgoog Vertex Kyanos Requested by u/Cpt_Jack_Irons


r/GBO2 8d ago

Gameplay Clip (Console) Another friendly reminder to NEVER be complacent at the last minute even with a big lead ❤️ (Probably my clutch-est clutch to date 🤣)

41 Upvotes

Team base bomb ready to set in 35 seconds, enemy team leading by 4k, last 1-minute.

Orenger5, if you’re here, THANK YOU FOR DEFUSING ❤️
Honestly tho, i think they wouldve won if they just stayed in their base 😅


r/GBO2 8d ago

Scorecard GOD DAMN!

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34 Upvotes

CALL TEAM A CLEANSWEEP INC WITH THE AMOUNT OF FUCKING CLEANING THEY DID ON US IN TEAM B!


r/GBO2 8d ago

Well that went better than expected.

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4 Upvotes

This was a rated match I had where my team ran a super wacky comp and we somehow got away with it. Plus I was really happy with my performance in the Zirha.


r/GBO2 8d ago

Bandai please!

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9 Upvotes

Can we have dedicated servers, im so damn tired of staring at this.


r/GBO2 8d ago

Day 3: Act Zaku (Normal and Commander)

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8 Upvotes

Any Act Zaku Mains in chat?


r/GBO2 8d ago

Don't ignore the base bomb

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9 Upvotes

Enemy team had 2 watching the base after it was planted. The GOATs protected the base from me.


r/GBO2 8d ago

Lotto roll lowk look like an assassin/executioner

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15 Upvotes

r/GBO2 8d ago

Steam Discussion Topic The Zeta HML trend

17 Upvotes

So, it seems like there's an uptick in support Zeta recently. I know it got buffed but are there any reasons other than that?


r/GBO2 8d ago

Gameplay Clip (Console) I think I am getting the hang of this suit

8 Upvotes

It's funny because without the Freedom I wouldn't have activated the skill, I actually never used skills like these in games (especially in pvp games like valorant) but the Freedom helped "learn" how and when to use them and I think I can start using more suits that have power ups like these

Gunblaster seems to be working perfectly with Triggermappy's build, the damage output is very nice tho yes melee is something that I have to be careful but with it's agility I can easily not engage in melee fights... Speaking of agility I think the Gunblaster will help me understand how to use the Freedom better instead of going all in


r/GBO2 8d ago

Scorecard Chaotic match ngl but pretty fun?

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4 Upvotes

It wasn't actually, the a ranks were painful to see how they play


r/GBO2 8d ago

Scorecard [Steam] 202.3k Damage and 10 Kills with Prototype Gundam Lv.1 (9/10 all 1st place)

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11 Upvotes

Gotta love Prototype Grandpa❤️❤️❤️. Too bad my Pursuit Assist was 2nd. Would have reached Perfect 1st place in all categories if it was 1st too.


r/GBO2 9d ago

Lotto roll You have got to be kidding me

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72 Upvotes

r/GBO2 8d ago

New Pilot, Somewhat having fun

10 Upvotes

I download the game on my local Internet cafe because think this game is so cool and finally satisfy my need for Mech game with grunt archery that's easy for me to understand in lore.

Currently D+, And find the power creep troublesome. I'm having fun with Guncannon MP Type, Geara Zulu, And GM Power.

I know I'm still suck, Neutral swinging and Tackling randomly, But I genuinely feel the game is meant to he played with 300h minimum, or paid. Like comparing Geara Zulu with Gundam GP01 is not even close, with GP01 having higher resistance for Beam and ballistic attacks.

Overall, I enjoy the game, But not a fan of PVP power creep. Just saying how I like GBO2


r/GBO2 9d ago

Gameplay Video (STEAM) Fuck.... Um..... Not me this time that early based bombed...

27 Upvotes

Game recognizes game and all that.

BUT FUCK YOU!


r/GBO2 9d ago

Gameplay Clip (STEAM) Gundam 07 is underrated

49 Upvotes

r/GBO2 9d ago

Hello their

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17 Upvotes

r/GBO2 8d ago

What I do when I wait for a match

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14 Upvotes

Yep. Wattpad, Tiktok and Discord.

(Do bare in mind that Uamusume Pretty durby anime is for the wattpad fanfic I am writing. No Self promotion in General.)

All this while I wait for 9 more fuckers to play with.


r/GBO2 8d ago

Game Suggestions Let's Change That Suit Day 150

8 Upvotes

Day 150 Target: Zaku IV
Requested by u/midnight_tuna with this unit that keeps becoming good for a short while, just to be forgotten again later. So I'm giving this unit a minor overhaul, even though it's a very strong C-Tier unit that can be treated as B-Tier at times.

Change
Weapons

  • Zaku IV Long-Range Beam Rifle
    • Uncharged: Stagger 50% -> 70%
    • Charged: Heat 100% -> 85%
  • (New!) Zaku IV Long-Range Beam Rifle (Discharge): Power 1000 x5, Heat 100%, Cooldown 18s, Switch 1s, Range 500m, Stop to Fire Gerobi, Stagger: 50%
  • Zaku IV Beam Knuckle Duster: Power 2000 -> 2300
  • Head Beam Cannon x2: Cooldown 15s -> 12s
  • (New!) Head Beam Cannon x2 (Limiter Release): Power 1000 x2 -> 500, Interval 4s -> 300/min, Cooldown 12s -> 15s , Range 250m -> 350m, Double Shot w/ ASL -> Alternate Fire w/ ASL, Move/HSM & Shoot -> Stop to Fire, Stagger 10% -> 15%

Unit Lv2

  • (New!) Pursuit Ranged Aux. Program Lv1

Comment and Reason
This unit has plenty of skills, but the bulk size doesn't help. Immobile Fire system is also not that useful since only one weapon requires stopping to fire, and the duration is very short. To improve this, I'm giving a weapon overhaul. With this, multiple weapons can trigger that skill and help this unit survive better.

As for skills, to make sure Immobile Fire can be triggered better and tank hits with high resistance, I'm giving it damage control. However, that is just a cherry on top since many weapons at this cost have good stagger buildup. The unit does have a lot of buffers and having resist move is always nice.

Builds
Lv1 F2P: Do not use

Lv1 Premium: Ranged or Complex Battle

You really can only build this unit one way, and that's it. The premium build is the only way to make sure this unit has enough stats to survive and do the damage needed to do well. Even the melee isn't too bad. However, the low weapon power is holding it back slightly. Even though 260% and 25 melee strength should allow it to do more. The ranged portion isn't bad either; the BR can do good damage overall, and the head beam Cannon can stagger. This does allow melee follow-up when needed. The Machine Gun is also acceptable, and with bonus damage to legs, it can break them somewhat easily.

-----------------------------------

Day 149 Re-evaluation on Eye-zack

I went a bit far with the joke, and the Active Purge went over some people's heads. But then I saw that it could be a real thing... just need to refine it. So I'll tune it down and make it an actual, reasonable skill. This format of purge could also become a possible way to escape from a raid. You purge to drop the fuel on a raid, then use quick boost to jump to high elevated ground, or simply try to boost away.

Revaluation 

  • Active Purge Lv1 -> (New Custom!) Fuel Purge Lv1: Activate with touchpad. Release the external fuel tank and drop it. This fuel tank has a base power of 1000 ballistic damage with a small splash that heavy stagger. This cannot be reused. Once used, unit's thruster usage +15%, Move/HSM+5, Turn+3, and Quick Boost Lv4

-----------------------------------

Up Next: Hildolfr Requested by u/scorpionxx0


r/GBO2 9d ago

Discussion CONSOLE I started reading every manual I got until I reached the PG Zeta

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62 Upvotes

Dude this is sick because I got an idea with the Incom weapon system

What if a new Zeta with incoms and a stealth shield? Which would hide the Zeta from the radar but would lose the effect when the shield got destroyed

Or other combos with arm weapons and shields? Dudeeeee you got admit it would be sick if we got something like that