r/Falcom 11d ago

Quick Questions Thread

This thread (to be posted every four weeks) is a place for people to ask quick, common, or simple questions regarding Nihon Falcom and its games. The community is encouraged to ask here if your question is not opinion-based, such as where to find something in a game or when something occurred. Please mark all spoilers with the >!text!< format and remember to provide context.

If you post a new thread and your question is redundant (it has been posted on this subreddit recently), we will remove it. Additionally, we have made a Frequently Asked Questions wiki page for these. Please check there first before asking!

Joke question threads will be removed and joke answers should be kept to a minimum.

Please feel free to continue to post separate threads on this subreddit for content you expect to generate more interesting discussion, for example news, opinion-based discussion posts, and links.

Feel free to check out the subreddit wiki or the Discord server.

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u/meltenvy 4d ago

Playing the Trails 1 Remake, as someone who's yet to play any other Falcom games or the originals, does the cutscene incompetence just feel worse in the remake or was it just as bad in the original? I'm wondering because I've reached a sort of critical mass after watching the Crimson Tower cutscene in Chapter 3 and it just made me wonder how it looked in the original.

I feel like you tend to get this dissonance when the story writing remains the same despite the "point of view" changing, like going from a minimalistic visual novel type presentation to something like 3D models. For example, Fire Emblem Engage is written as if it's not 3D and everyone has to wait turns to do things, which didn't feel weird in the old GBA games because of the way it was presented but definitely would have felt weird if you saw them physically standing around doing nothing while a character gets shanked in front of them.

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u/LtLukoziuz It would be my pleasure! 4d ago

Original was completely isometric 2D chibis. It didn't go into 3D space until sixth game in series (Cold Steel 1), and the current engine with which Falcom does these different cuts of cutscenery that you've noticed only started in eleventh game (Daybreak 1), Cold Steel/Reverie engine being incapable/difficult of doing pure, non-gameplay like animation. As for DB1-Horizon - yeah, it does switcheroo in styles, but generally no, I don't think it's bad. Honestly, Falcom's way of doing it in these recent games feels much more natural than compared to how RGG studio did in Yakuza games (which also mixes VN-style with true cinematics (as well as comic style in Yakuza 0). That one hard cuts between styles instead of blending the two. I haven't seen Trails 1st remake cutscenes much, but at least in Horizon (the latest series game), the cinematics were top notch in my opinion, elevating the scenes rather than detracting from