r/ExplodingKittens • u/M4rs119 • Apr 24 '26
Discussion Hand management / card limit
Hi everyone!
I have searched the sub and found no post on this, so I’m sorry if this has been discussed already.
I have all the expansions for base game, and I came to the conclusion that the problem of just playing late game is even worse.
Basically everyone just takes a lot of cards until people start to worry about exploding kittens. So its 40% of the game just drawing, 10% looking for the future or changing it, and then everyone has a lot of cards in hand and there are really long turns quite often.
I am mentioning games with 4/5 people or less, or idk, any game.
So I was thinking on how to balance the usage of cards throughout the game. What do you think of the idea of hand limit? What would you put it? I thought of 12 maybe
1
u/Cj_91a Apr 24 '26 edited Apr 24 '26
Your using too many cards. You shouldn't be adding all the cards from 1 game/expansions to the other. Take A LOT of them out. All those extra blank picture cards...keep only a few sets in, etc. You should be balancing the game by removing slow unnecessary cards to keep the game deck kinda low and engaging. Holding cards too long for over 10-15 player hands means the decks too big because the EK is a strand of hair somewhere in a pile of nails...so to speak.
The deck count could range from different numbers depending on # players. I keep bout 90 cards MAX for a 5-6 player game..thats with all expansions and side games..I have introduced the gimmick of each 1 in the main game while keeping the playstyle normal. Which means using only a few zombie expansion cards because they change the playstyle completely. The ZK i only keep 1 I. The deck for the possible chance someone can resurrect, while keeping that annoying gimmick low to find otherwise ppl take advantage of the card be constantly resurrecting and trying to play cards from the discard pile....another reason I dont use allow that combo as a house rule.
The good vs evil deck I only took the gimmick cards and like 2 Armageddons to introduce it to the main game. Everything else stays off from the main deck. The deck becomes too congested otherwise.
A hand limit wouldnt fix the problem depending on house rules and the playing from the discard pile house rule...I can see players discarding weak/pointless cards constantly...but why? Just remove them from the game to speed up the game. The game will still take far too long with that giant deck and everyone passing turns pointlessly..plus I can see ppl discarding cards to help another player win against 1 they dont want to win. (Again depends on your house rules)