r/ExplodingKittens • u/M4rs119 • Apr 24 '26
Discussion Hand management / card limit
Hi everyone!
I have searched the sub and found no post on this, so I’m sorry if this has been discussed already.
I have all the expansions for base game, and I came to the conclusion that the problem of just playing late game is even worse.
Basically everyone just takes a lot of cards until people start to worry about exploding kittens. So its 40% of the game just drawing, 10% looking for the future or changing it, and then everyone has a lot of cards in hand and there are really long turns quite often.
I am mentioning games with 4/5 people or less, or idk, any game.
So I was thinking on how to balance the usage of cards throughout the game. What do you think of the idea of hand limit? What would you put it? I thought of 12 maybe
1
u/Medium_Barber_3087 Apr 24 '26
This is a problem veterans solved a while back
Make smaller decks, add more bombs, or use custom cards like snack breack (snack break expansion, look at my bio for a link)