r/ExplodingKittens Apr 24 '26

Discussion Hand management / card limit

Hi everyone!

I have searched the sub and found no post on this, so I’m sorry if this has been discussed already.

I have all the expansions for base game, and I came to the conclusion that the problem of just playing late game is even worse.

Basically everyone just takes a lot of cards until people start to worry about exploding kittens. So its 40% of the game just drawing, 10% looking for the future or changing it, and then everyone has a lot of cards in hand and there are really long turns quite often.

I am mentioning games with 4/5 people or less, or idk, any game.

So I was thinking on how to balance the usage of cards throughout the game. What do you think of the idea of hand limit? What would you put it? I thought of 12 maybe

4 Upvotes

15 comments sorted by

View all comments

1

u/Alarming-Pomelo-3996 Apr 24 '26

You can increase the number of exploding/imploding kittens in the game. I play with just my wife and we usually play with 3-4 exploding/imploding kittens specifically to avoid long drawn out games where the players just accumulate cards.

0

u/M4rs119 Apr 24 '26

But have you ever thought of hand limit?

1

u/Alarming-Pomelo-3996 Apr 24 '26

It’s not something that seems appealing to me. More exploding kittens forces fewer cards in hand automatically without making players arbitrarily discard cards.