r/ExplodingKittens • u/M4rs119 • Apr 24 '26
Discussion Hand management / card limit
Hi everyone!
I have searched the sub and found no post on this, so I’m sorry if this has been discussed already.
I have all the expansions for base game, and I came to the conclusion that the problem of just playing late game is even worse.
Basically everyone just takes a lot of cards until people start to worry about exploding kittens. So its 40% of the game just drawing, 10% looking for the future or changing it, and then everyone has a lot of cards in hand and there are really long turns quite often.
I am mentioning games with 4/5 people or less, or idk, any game.
So I was thinking on how to balance the usage of cards throughout the game. What do you think of the idea of hand limit? What would you put it? I thought of 12 maybe
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u/LilishPH Apr 24 '26
Early Game (Deck size 100% - 80%) - You try to draw as many card as you can. Collect powerful cards and use detrimental cards (like "I'll Take That"). You rarely play strong cards here,
Mid Game (Deck size 80% - 60%) - You still try to collect cards but be wary about EK. Playing strong cards sometimes being played here. Stealing/Favors sometimes are necessary here,
Late game (Deck size 60% - 1%) - Now the game gets serious. Hope you collected powerful cards because you'll need those to survive. Attacks/Skips/Nope/Stealing etc are a must at this stage in the game to survive. DO NOT PLAY "I'll Take That" or "Favor" (If Streaking Kitten is played) here.