r/DuelLinks • u/Procircuitscrub • Aug 17 '17
Discussion Konami Representatives, here is an in depth analysis on what needs to happen for this game to become big in Esports!
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r/DuelLinks • u/Procircuitscrub • Aug 17 '17
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u/tehy99 Aug 17 '17
I think this is a bit much, to be honest.
I'd make it so that there are just two ultra rares in every box. That makes it so that you've gotta go through more than once for 3 of an UR (or SR for that matter), but going through once can suffice for most people. Of course, the problem with this is that anyone who's already shelled out a lot of gems won't be happy, so maybe this can never happen.
Also, the tickets from competitive mostly solved the problem. What I would do is make it so that the glossy competitive ticket can be traded in for a regular version of an event duelists' card. That way, it's possible for very unlucky players to get what they need, but not too much of it too easily, or without giving up something valuable.
For the Card Trader: I'd just take out cards that have 3 copies, something a lot of people have suggested. This also means that you'd need to have upgrading a card separate from purchasing it, so that you can always upgrade a card. That makes a lot of sense anyways, since it unclogs the card trader. A card trader UI redesign would have 3 sections; one for upgrading, one for card trader cards, and one for EX orb cards which can come and go as necessary.
In terms of disconnects, they need to do two things; firstly, pre-match disconnects are always draws, which they've so far partly managed to do but not 100%. Secondly, give a user some time to reconnect, which they seem terrible at. And of course, as exploits come up deal with them.