r/DeadlockTheGame 8d ago

Meme After reading the patch notes:

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Greebs mains rejoice

2.3k Upvotes

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165

u/Hot-Will3083 8d ago

Graves is good again, time to nerf her so she loses to lane minions again

48

u/Explosionary 8d ago

such is the cycle of a graves main.

valve apparently doesn't have the ability to do minor adjustments when it comes it graves.

She's good? remove entire features from her kit (split gun, 2 zombies) until she's unplayable.

She's bad? overtune her numbers until she's almost a 60% winrate.

8

u/CivKerman Graves 8d ago

What if nerfing her to the ground then Yoshi reviving her back up again is actually a lore reason that fits the theme of bringing back the dead 🤔

12

u/HMHellfireBrB 8d ago

never undertood this from valve

every time she is bad the general agreement on why is because her skills are ass to use unreliable so instead o QOLL her features like acually making her skulls target shit, they give her massive damage increases

every time she is busted because of her absurd stats everyone agrees she just needs to have the QOLL and them have the stats nerfed, instead valve just removes random bulshit from her quit

10

u/Explosionary 8d ago

well, they finally listened and made skulls work like they should. They're Waaaay better now. she needs nerfs but she'll always feel better to play from here on out because her skulls actually function.

2

u/HMHellfireBrB 8d ago

that is kinda of the thing for her entire history graves's balancing has been gatekept by lack of bugfixing now they can actually work around not having her deal trillions of damage

2

u/Explosionary 8d ago

Now if they can just make her zombies not aggro jungle camps and not explode when people jump over them.

1

u/XenSakura 7d ago

Same thing happened with mina's tracking bats

1

u/Flat-Army1782 7d ago

tbf minionmancers in any multiplayer game (Co-op and PvP) are difficult to balance fairly. We're in early access, lets give em some time.

0

u/NepheliLouxWarrior Viscous 8d ago

Her kit can't be balanced because it is inherently poorly designed. As long as her kit continues to basically play itself it will always swing between being mind-numbingly overpowered or useless.

5

u/HMHellfireBrB 7d ago

nah, graves as design is completely fine the real issue behind her is the mentality the balancing teams and the community has over her

the issue with graves is that she larps as a summoner (all her damage is "summon based, but none of what she does actually behaves as minions or is consistent enough to be usable), behaves as a spellcaster (everything she does is spirit, but none of her spirit scalling stuff is good), but in reality is a melee hero that scales with her gun (her gun is only dangerous at melee range, and is functionally undodgeable if you are close nough, just lime melee), and valve up to this point has balanced her as such

what they had to do is actually make her summons BEHAVE AS SUMMONS and actually do stuff instead of getting stuck at each and every most minor element in the map and them start working on balancing her which is what they have done

6

u/Explosionary 8d ago

Nah her kit is fine, standard moba character, the hero shooter players are just up in their feels about auto aim.

Her winrate this patch is probably a combination of urn meta (she has amazing urn fights with wall and tombstone on the bridge) and her skulls finally working.

When they touch up the urn, I think she just needs some damage nerfs on skulls. They're performing way better than people expected now that they actually stick to people and reliably latch on when spawned. Throwing 12 skulls at people is A fuck ton of consistent dps that's overwhelming, and you can't really kill them when there's that many and you're being pressured by the grave's team.

1

u/Floopasaurus 7d ago

I think it's a combination of the urn changes and people generally not respecting her skulls. Although, I do agree that numbers might need a little tweaking.

On the urn front she excels at area denial/control. The new mechanic encourages big fights in a crazy small area (mid bridge). It's only natural she's going to excel where she should. She's still ass if you catch her in a lane, farming camps, or doing sinners.

On the skull front people are disrespecting their damage like crazy. Folks are used to them not tracking properly or being useless from gun being most played. This is literally her only "aggressive" skill to make proactive plays. A case can be made for wall but it's really better at area denial/control not 1v1. Most heroes just kill you from the other side of it without needing to cross over.

Her major weakness still exists, survivability. She has no movement abilities, base 2 stamina, and inconsistent sustain. This makes her even more susceptible to carries running her down or support heroes locking her in place for an easy kill.

But yeah, if you fight her and her team in a spot they've got locked down you're playing into her strength. It's like stacking 6 mid boss with Dynamo up and screaming "Dynamo OP" when you're serving up his best use case on a silver platter.

1

u/BunnyGacha_ 7d ago

Nah, no nerfs needed

1

u/Early-Range-8840 8d ago

Yes, this is what I’ve been saying. Auto aim, lock on skulls, and mindless minions. Her grasping hands is the only part with skill behind it.

5

u/Darvasi2500 Lash 8d ago

The auto-aim is the most overhyped thing ever. It's like people bitchhing about Moira all over again.

5

u/Early-Range-8840 7d ago

It’s not just the auto-aim, her entire kit is devoid of any skill.

1

u/myboy123 7d ago

If she had a regular gun and her 3 was long range like Infernus people would somehow complain less.

3

u/HMHellfireBrB 7d ago

she would also unironically be 10 times stronger

her gun being countered by just walking backwards is one of the few still working weaknesses she has the issue most people complaining about it have, is that is one of the few weakenses that requires brain power to take advantage of

-1

u/tophergraphy 8d ago

100 percent this.

They need to change skulls to more of a skillshot if they are going to have that power. Otherwise they are overbearing or crap depending on the scenario. There are times when they are in sync and easy to deal with and others when they are out of sync ankle biters that follow you the whole map... all of it for just pressing a button and aiming in the general direction.