r/smashbros Sep 08 '15

All I'm MrLz, winner of Paragon PM Singles. AMA!

Twitter: https://twitter.com/MrLzSSBM

FAQ:

Age: 13

I made 3.7k$

739 Upvotes

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286

u/MrL300 Sep 08 '15 edited Sep 08 '15

Ima be honest. I hate it really bad. I have nothing against Smash4 players and I hope this doesn't offend you guys lol. It's fun when you play against Melee players in it tho cuz of their playstyle

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u/[deleted] Sep 08 '15

I see. Im also not really a fan of it competitively, but I love to play with friends for fun.

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u/[deleted] Sep 08 '15

[deleted]

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u/GooSavior ASH Sep 08 '15

There are other ways?

58

u/playerIII this hand of mine glows with an awesome power Sep 08 '15

Sometimes turning bumpers on is acceptable.

13

u/Evello37 Ike (Path of Radiance) Sep 09 '15

To each their own. So long as everyone is respectful, people shouldn't get offended about what other people enjoy.

And as a Smash4 player, playing other Smash4 players in Melee is pretty freaking funny too.

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u/[deleted] Sep 08 '15 edited Sep 08 '15

[deleted]

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u/[deleted] Sep 08 '15 edited Sep 08 '15

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u/[deleted] Sep 08 '15 edited Sep 10 '15

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u/[deleted] Sep 08 '15

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u/[deleted] Sep 09 '15

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u/nbsk Falco (Melee) Sep 08 '15

it doesnt need tech skill to be a good game. I personally dont like because there arent that many options in the neutral, there are not any really fun combos or potential for combos like the other games have, and it rewards defensive play.

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u/[deleted] Sep 08 '15

[deleted]

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u/nbsk Falco (Melee) Sep 08 '15

my b

2

u/[deleted] Sep 08 '15

Why we still calling him that.

6

u/Mathgeek007 613 | S@M | Ottawa Sep 08 '15

I mean, we still call Billy that too. I don't see anybody else complaining.

0

u/Evello37 Ike (Path of Radiance) Sep 09 '15

Smash4 definitely lacks Melee's flashy true combos, but I personally love the increased focus on strings over actual combos. True combos are fun to watch, for sure, but from a strategic standpoint I think requiring a little bit of prediction to complete your combos makes actually playing more fun. When ZeRo or somebody strings their opponent across the stage, it is extra impressive since they had to predict their opponent's response every step of the way to complete the string.

As for neutral options, for many/most characters I would definitely agree.

4

u/ryanhd6950 Sep 09 '15

You do realize that a lot of Melee's combos aren't necessarily true combos right? You still have to properly read DI and tech options. Melee isn't spamming tech skill and auto combos at all, that's what a lot of Smash 4 players tend not to realize. It requires the same thought and mindgames as Smash 4 and Brawl, just simply at a faster pace.

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u/Evello37 Ike (Path of Radiance) Sep 09 '15

DI and smart tech are definitely key in Melee, as are mindgames with your opponent. This is true for any Smash game. However, Melee DOES have more true combos and longer true combos than Smash4 due to differences in game physics/mechanics. This is compounded by chain grabs, which can take some characters (especially fastfallers) from 0% to kill percents.

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u/ryanhd6950 Sep 09 '15

Even chaingrabs aren't braindead by any means. Marth's chaingrab on spacies is extremely percent and DI specific, you need plenty of knowledge and decision making to take that chaingrab far and convert it to a kill.

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u/[deleted] Sep 08 '15

[deleted]

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u/Brewster_The_Pigeon eggplant Sep 08 '15 edited Sep 09 '15

Slhg doesn't fix the core issues with the game and it fucks up some recoveries, plus you have to grind RNG to get it and also good like finding any tournament that has a SLHG ruleset.

EDIT: If you're coming here from the future, a) welcome and b), the guy deleted his comment but he was basically saying everyone should play smooth lander heavy gravity.

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u/Ddiaboloer Sep 08 '15

It does fix some core issues imo

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u/DoctorProfPatrick best bair Sep 08 '15

It's actually p easy to get, you just have to burn your golden hammers. I don't like the game mode tbh, but it's relatively easy to setup and get into.

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u/[deleted] Sep 08 '15

There are many reasons for someone to hate Smash 4. Most of the reason is that it removed many of the technical skills required in melee, ultimately making it not nearly as fast paced. The game may look nice too, but the Single player is mediocre, and the Online is still not up to modern online game's standards in terms of communication. There's also no rank system, something that should be on most competitive online games.

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u/bunnymeninc Falcon Sep 08 '15

No creativity in the combo system.

2

u/bimbo74 Sep 08 '15

Now there's a lie that gets around

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u/bunnymeninc Falcon Sep 09 '15

The creativity is a fraction of what is possible in the Melee engine.

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u/bimbo74 Sep 09 '15

Step out of the world of FG Marios and all will become clear

0

u/ryanhd6950 Sep 09 '15

Implying that even at a high level 90% of Smash 4 combos aren't down throw to aerial.

1

u/Acquiescinit Dr. Mario Sep 08 '15

I don't like it because of the mindset behind it. We told Nintendo what we wanted and they made it everything but. It's like asking for a new bike for Christmas and getting a sweater.