r/factorio 7d ago

Weekly Thread Weekly Question Thread

Ask any questions you might have.

Post your bug reports on the Official Forums

Previous Threads

Subreddit rules

Discord server (and IRC)

Find more in the sidebar ---->

8 Upvotes

126 comments sorted by

View all comments

1

u/taw 3d ago

Why are my Fulgora bots exceptionally retarded?

I have two separate bases on different island, very far from each other. A starter one to get basic stuff built near origin, and new more proper one I'm building.

About a 100 bots decided to just fly from one island to another over storms for no reason, and of course they die to the storm. Logistics systems aren't connected in any way.

What the hell could be causing this nonsense? I know bots can fly over sea if your logistics are is weirdly shaped, so I avoided doing it this time, but these are completely 100% separate.

(playing with Enable Planet Mods Lite, but I don't think mods can change bot behavior)

1

u/Dailand 3d ago

I see no reason why bots would travel from one network to another. Are you absolutely sure the networks are separate? Could you screenshot the separation? Were they logistics or construction bots?

4

u/Engelberti 3d ago

i think they can migrate if one network runs out of power and they need to recharge

2

u/taw 3d ago

Yeah, that looks like the real answer. Is there any way to prevent them from leaving? (I can't build more accumulators on small island, there's no more space, and it will get shut down soon anyway once the new one is working properly).

2

u/Viper999DC 3d ago

Some tips to optimize power that don't require more accumulators:

  • Use quality accumulators (they greatly benefit from quality)
  • Use quality lighting rods/collectors (only useful if you're finding your accumulators don't full charge during the storm)
  • Efficiency modules everywhere!
  • Avoid power hungry beacons and speed modules

1

u/taw 3d ago edited 3d ago

This is a tiny starter base, obviously it doesn't have access to quality anything (and it already has efficiency modules everywhere except prod on rockets and holmium).

The problem isn't its power use, the problem is that the game has concept of multiple logistic networks, which are meant to be used for managing bots, but it decided to "lol nope" this time.

I don't see how this is anything else than a bug, and optimizing power a bit wouldn't really prevent the bug.

I suspect there is actually an easy workaround - fit a single solar panel somewhere so it goes "low power" instead of "no power", so maybe robots won't try to leave for another logistic network.

EDIT: A single solar panel did not fix this either, I guess there's still a tiny gap once sun goes down but lighting didn't recharge anything yet, and then there's mass migration of bots. I guess I'll just need to shut down the whole island.

1

u/FeelingPrettyGlonky 3d ago

Once you get to Aquilo you can use foundation to consolidate all of your planetary power and bot networks.

But if the base is so small that it can't fit anymore accumulators, and you are unable to upgrade them in quality, then yeah I'd say shut it down. It's probably too small to bother with keeping, and the constant notifications of bots getting Zeus'ed would be annoying.

1

u/taw 3d ago

Yeah, the ironic thing is that it was working perfectly fine until I started building a new one. Even if it ran out of power sometimes, bots would just wait for a short while for power to be restored.

I suspect some constant power source like single steam engine would still be a fix, but I spent far too much time trying to figure out wtf was going on already.