I'm a physics teacher and I made an electrical Tetris game.
Instead of clearing lines, you have to stack sources, resistors, and LEDs to build actual, functioning circuits. It runs a real nodal analysis solver in the background, so if you short-circuit a battery or forget a resistor, your components just fry.
It's free to play on my educational site, Física Games: fisicagames.com.br
After reading the CTWC 2026 page, i'm still not very sure. It says 0-999k - zero points, then the kicker rule, followed by point-giving score. The example also involves sub-million scores.
Will a 999k+ score give both points and a kicker? If i score 1234567, will i get "4 qual points, 1234567 kicker" ?
i'll review all of them and give all the advice i can, but for the love of god remember to add CUSTOM KEYBINDS (edited out some other things but if you're doing guideline SRS do it right). thank you. you can comment links to games below i'll play them all and let u know
Hey r/Tetris!
I made a Tetris-like called Glowtris. Free to play in any browser, no account needed.
What’s in it:
• Marathon mode with online leaderboards (today / weekly / all time)
• Sprint 40L — clear 40 lines as fast as you can, ascending leaderboard
• Daily Challenge — date-seeded so everyone worldwide gets the exact same piece sequence
• T-spin detection (full, mini) with bonus scoring
• DAS/ARR tuning in the pause menu
• Ghost piece, colorblind mode, animation intensity toggle
• Chiptune BGM via Web Audio API, tempo syncs with level
• Installable as a web app on phone or tablet
No ads — I thought about it, but it just didn’t feel right to put ads in a game where you’re trying to focus.
❤️
Would love feedback from people who actually know Tetris well — especially on feel, DAS/ARR defaults, and whether the T-spin detection feels right.
I am working on the meta game while also tweaking things and trying new mechanics. the meta game (atm) works like this:
'quck play' is now called 'zoin run'. you play that, then hit a button that extracts zoins. you then spend those zoins to unlock stuff in the game. there now is a reason to create a line clear (the game explains how that works hopefully).
It does make the zeron cluster combo's a lil redundant because high score is less of an importance in this mode. this might not be a big deal - because getting a high score could still be important if you are looking to beat achievements etc in custom mode.
That is my attempt to fix meta.
the pacing is my other concern. I definately need to put some time into designing better enemy waves. But one idea i had was that 'zoin run' is set up in a loop of: play stack factory - extract (this visually closes the door protecting you (feels like a lil underground city - spend your zeron score (not zoins) on upgrading your underground base's capacity for things. for instance - you will need to upgrade your max power capacity. so that you can have more power in a run. or buy more bullets for your guns etc. the idea of using zeron score to buy is an attempt of making zeron clusters not redundant
anyway, the extraction part of it is implemented - and the game modes are locked behind zoin spending (press b to open debug to by-pass). it feels pretty good and worth uploading and showing people 😄
Hey everyone. I’m looking for a device or a build that would let me play Tetris while lying on the couch (not on a TV). Ideally, I want a brutally hardcore version of Tetris like tetr.io, TGM, or Nullpomino, but on a device with mechanical buttons and a screen.
obviously, there are plenty of options out there to be able to do this without the work (adapters, 3rd party), but I wanted to make it a simple plug and play for PC gamers. OEM nes controller with a USB out!
Which type of Tetris gameplay do you all prefer? Do you like having set line clear goals / level goals, where the game ends upon completion of the goal, or do you prefer playing endless?
I personally enjoy both, but with the NES / GB / Pocket Player rocket launch endings I somewhat prefer objective-based gameplay. For some reason I really like the launch ending sequences. Never gets old.
I want to get more into endless though. I’m buying a Chromatic with its new gameboy Tetris cartridge soon, as I read it has an excellent old-school endless mode where I can make the settings classic. I’m excited to give it a good go.
So which mode do you guys enjoy? And if you are big into endless, how far have you gotten?
I've played tetris on and off my whole life but like around the beginning of this year I got really into it through TETR.IO I already had PuyoPuyo Tetris 2 on my switch and started playing that again, and slowly tetris 99 and Puyo Puyo Tetris 2 have taken over the majority of my tetris playing (even tho I definitely get more wins on tetr.io i definitely find ppt2 more fun idk) but like where to go from here I really wanna get into the series more, I heard about the TGM games but Idk which one to get and they seem way out of my league tbh.
P.S should I get stuff on switch or PC, i prefer having stuff on switch but if theres a benefit to PC then ill go that way, and if I do switch is it okay to use the dpad buttons over an actual dpad, ive tried both and I find the buttons easier, idk hopefully thats not something you get burned at the stake for this is my first time actually interacting with the community.
thank you to anyone who comments
edit: i forgot to mention tetris effect I've heard of that but i havenet played it, it seemed more like an art game than a tetris game if that makes any sense but still thought I should ask if its worth
I'm a fan of Tetris in general, and I started playing the Grand master series for some months ago, and in TGM 1 for switch 2, I've been improving to the point of reaching S3 normally, and S4 some times. However, when I reach the 20G phase, I barely last in that phase. The pieces fall so fast that even with the trick of moving the piece position before falling, I start making errors.
What's the trick to continue in that phase? I would like at least reaching S5.
Working on a Tetris-style game and DAS/ARR is the thing I'm most paranoid about getting wrong.
I have values that feel right to me when I play it, but I'm not sure I can trust my own feel for it at this point. I don't want to ship something that feels off to anyone who has put serious time into NES Tetris.
What do you consider authentic? Fixed values or should players be able to tune it? And is there a range where it just immediately feels broken to an experienced player?
Hey, pretty much the title. I would like to buy a handheld console to play tetris on. I went through old reddit threads but everyone seems pretty divided on this matter. Please give me reviews for the ones you guys use :)
PS I live in India so I would prefer one that can be delivered here.