r/PathOfExile2 7d ago

Information Updated Patch Notes 25/5/26

https://www.pathofexile.com/forum/view-thread/3932540#:~:text=Updates%20to%20Patch%20Notes maybe direct link

alternate link, scroll down past bug fixes: https://www.pathofexile.com/forum/view-thread/3932540#bugfixes

Updated Patch Notes:

Added 21 Kalguuran Skills that can be crafted from Remnants: Animus Exchange, Animus Splinters, Bitter Dead, Conductive Runes, Detonate Living, Eternal March, Explosive Transmutation, Fragments of the Past, Frostflame Nova, Grim Pillars, Hollow Shell, Leylines, Powered by Verisium, Rain of Blades, Refutation, Remnants of Kalguur, Repulsion, Runic Reprieve, Skyfall, Triskelion Cascade, Verisium Manifestations, Voltaic Barrier, and Wardbound Minions.

The following items have been removed from the Currency Exchange: Black Scythe Artifact, Broken Circle Artifact, Exotic Coinage, Order Artifact, Petition Splinter, Runic Splinter, and Sun Artifact.

The following items only appear on the Currency Exchange in Standard Leagues: Omen of Corruption, Omen of Homogenising Coronation, and Omen of Homogenising Exaltation.

Legacy Expedition Currency can now be sold to vendors for Gold.

Rog, Gwennen, Dannig and Tujen in existing hideouts have been converted to non-interactable doodads. Speaking to these NPCs will no longer invite them to your hideout.

Existing Primary Calamity Fragments have been converted to Ancient Crisis Fragments.

Existing Secondary Calamity Fragments have been converted to Faded Crisis Fragments.

Existing Tertiary Calamity Fragments have been converted to Weathered Crisis Fragments.

Waystone Modifiers that added Damage to Monsters, Penetrated Player Elemental Resistances, or reduced the Players Maximum Resistances have had their values reduced across the board.

The Waystone Modifier that provided Extra Projectiles to Monsters has been disabled.

The base duration of all Shrines is now 45 seconds.

The "Contains Identified Items" modifier on Strongboxes can no longer roll.

Tablet Modifiers that are no longer functional have been disabled, such as Breaches in Map contain additional Clasped Hands, or Delirium Encounters in affected Map have a chance to generate an additional Reward.

Ignites that are reflected onto a player can no longer spread to other enemies from the player.

Culling strike thresholds are no longer lowered in party play for non-unique monsters. They are still lowered based on the number of players in the party for unique monsters.

New Lineage Support Gem, Olroth's Hubris.

Ice Nova: Is no longer able to originate from Frostbolt while cascading sideways.

Primal Strikes: Now has a minimum Gem level of 9 (previously 7).

Tame Beast: Summoned Beasts now deal 40% more damage at Gem Level 9 scaling up to 84% at Gem Level 20. Now immediately summons newly Tamed Beasts if you have enough spirit. Now has a minimum Gem level of 7 (previously 9).

Spell Cascade: Is no longer limited to supporting spells you use yourself.

The Collapsing Horizon Unique Quarterstaff now grants 100% increased Elemental Damage (previously 100% increased Elemental Damage with Attacks).

The Idol of Uldurn Unique Amulet now also has 20-40% reduced Presence Area of Effect, and 10-15% increased Spirit.

The Road Warrior Unique Body Armour can no longer be obtained.

The Skills granted by the Unborn Lich Unique Staff have received the following changes: [li]His Foul Emergence now has a Mana Cost of 0 (previously 18-189 at gem levels 1-20) and a Cooldown Time of 8 seconds at all levels (previously 25-15.5 at Gem levels 1-20). Inflicted Wither now lasts 10 seconds (previously 8) and Withering Ground duration is now 8 seconds (previously 5).

His Scattering Calamity now has a Mana Cost of 0 (previously 3-37 at Gem levels 1-20).

His Vile Intrusion now has a Mana Cost of 0 (previously 8-83 at Gem levels 1-20). Now has 100% increased Impale Magnitude at all levels (previously 2-40% at Gem levels 1-20), and now inflicts 2 impales at Gem level 20 and 3 impales at Gem level 25 (previously 1 at all levels).

His Winnowing Flame now has a Cast Time of 0.7 seconds (previously 1 second) and has a Mana Cost of 0 (previously 6-68). Grisly Pyres triggered by Consuming Ignites now have a radius of 2 metres (previously 1.5 metres), deal 30% of the highest expected remaining Damage of the Consumed Ignites (previously 25%) and have a shorter delay before dealing its damage.

Crafting methods that puts a single guaranteed modifier on an item now adds it as a crafted modifier, items can only have a single crafted modifier on an item. updated after posting:

All crafted modifiers are now guaranteed, but items can only have 1 crafted modifier at a time. Desecrated modifiers no longer count as crafted modifiers, but items are limited to 1 Desecrated modifier.

The Quipolatl's Thesis Soul Core is now a random Skill that requires Glory which generates 50% of its maximum Glory when your Mark Activates when socketed in Helmets (previously 15%) When socketed in Gloves, it now grants Your Energy Shield Recharge starts when your Minions are Reformed (previously Each Runic Inscription from your Curse Skills causes you to Regenerate Mana per second equal to 10% of that Skill's Mana Cost). When socketed in a Body Armour, it now grants +75% of Armour also applies to Chaos Damage while on full Energy Shield (previously +50%).

The Guatelitzi's Thesis Soul Core now grants Gain Armour equal to 35% of Life Lost from Hits in the past 8 seconds when socketed in Helmets (previously 25%).

Modifiers on Gloves and Rings granting Leech a percentage of Physical Attack Damage as Life/Mana have been adjusted to roll at a lower level, and the first tiers have been removed.

The "of the Parasite" and "of the Thirsty" Suffix Modifiers modifier can no longer roll.

The "of the Locust" Suffix Modifier now rolls on Gloves, Rings and Martial Weapons from Level 21 (previously 38).

The "of the Remora" Suffix Modifier now rolls on Gloves, Rings and Martial Weapons from Level 38 (previously 54).

The "of the Lamprey" Suffix Modifier now rolls on Gloves, Rings and Martial Weapons from Level 54 (previously 68).

The "of the Vampire" Suffix Modifier now rolls on Gloves, Rings and Martial Weapons from Level 65 (previously 81).

The "of the Parched" Suffix Modifier now rolls on Gloves, Rings and Martial Weapons from Level 21 (previously 38).

The "of the Arid" Suffix Modifier now rolls on Gloves, Rings and Martial Weapons from Level 38 (previously 54).

The "of the Drought" Suffix Modifier now rolls on Gloves, Rings and Martial Weapons fromLevel 54 (previously 68).

The "of the Desperate" Suffix Modifier now rolls on Gloves, Rings and Martial Weapons from Level 65 (previously 81).

The "of the Vampire" and "of the Desperate" Modifiers can now also roll on Bows and Crossbows.

The Bogfelled Commoner now has a Spectre variant for the boss version of the monster.

Fixed a bug where Arc would gain it's Lightning Infused stats when not spending a Lightning Infusion.

Fixed a bug that could cause support gems that apply to "Skills you use yourself" to apply to skills being used by clones of you, such as Mirage Archer or Feral Invocation, or to minions you summon.

Fixed several bugs that prevented support gems from supporting Unearth.

Fixed various bugs that allowed disabled flasks to still be used by some effects.

Fixed various bugs with bleed modifiers not working on bleeds inflicted by Spell Hits.

Fixed a bug that caused Bone Constructs summoned by Unearth to stand still when summoned by a totem.

Fixed a bug that caused the Dialla's Desire Lineage Support Gem to still function when it was socketed but disabled.

Fixed a bug where some monsters in the Trial of the Sekhemas were not activating, preventing players from decreasing the timer in the Hourglass Trials.

Fixed a bug where modifiers to melee strike range were described in game units instead of metres. This results in the displayed values being 10 times smaller, but is not a functional change.

579 Upvotes

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88

u/Aggravating_Bed9591 7d ago

You can't even essence and aldun together

This is a huge nerf I wonder if they actually realize how huge this is.

This much character power loss shouldn't come as a single line buried in updated patch notes section...

103

u/1arrison 7d ago

Bro, they know.

-38

u/Shunsui1415 7d ago

its always the same with ggg 3 steps forward 2.5 step back. They are really scared that people can choose how they play the game and not let it to jesus take the wheel. Like let me craft 4-5 mods guaranteed then iam find with yoloing the last mod , hell i am even okey with yoloing two mods

but having to pick up 20 white bases on the ground and trans+aug them get only 3 good ones then regal them get only 1 good one use essence on them or aldur stuff and i have 1 four mod item and yolo the last two ahhh shiiet i hit accuracy and dex well its 5c at best back to farming without upgrades for hours. By the time poe2 gets on the lvl of poe1 crafting i would be sending my kid to college

5

u/Haywhen 7d ago

Brother anyone with any decent build is literally one shotting everything in the fucking game the state of the endgame in term of player power is already completely cooked nerfing this is not an issue at all

44

u/_BreakingGood_ 7d ago

It sounds like a huge loss but id bet 98% of players don't even know what this means and do just fine without it.

145

u/BenjaCarmona 7d ago

98% of players buy items crafted by people that use these methods

9

u/TheHob290 7d ago

98% of players finish the interludes and are done for the league.

2

u/BenjaCarmona 7d ago

You want endgame crafting to be balanced around people that only finish the interludes?

-2

u/TheHob290 7d ago

You want crafting to cater to the top 2% of players?

So long as you are being reductive I will be to. If we actually want to discuss the meaningful mechanical shift of these changes and what the effects are, good or bad, then stop throwing out useless percentages to make it seem like your opinion has more support than you were willing to actually look up.

1

u/Ebaneezy 6d ago

Only last season, because the economy was fubared due to temple exploitation.

0

u/minterupandmoving 7d ago

98% of the 2% maybe

16

u/Saiyan_Z 7d ago

I don't ever really craft, but I know this means the items available to purchase are going to be a lot worse and a lot more expensive because of this one change.

57

u/PerspectiveNew3375 7d ago

That's because crafting is not accessible, not because players don't want to access it. Shit like this makes it inaccessible. People can follow guides and learn it, but when the system is literally keep trying N times until you succeed lul, it kinda loses its appeal.

We're just moving back to fucking chaos spam simulator. Shit's makes crafting so fucking boring and turns it into a slot machine simulator.

3

u/NovaGamingX4 7d ago

My favorite crafting league ever was when omen of homo existed I feel like while it was super op it added so much skill to crafting

1

u/anima132000 7d ago

What makes it frustrating as well is that even if newer or more casual players take time to learn crafting and they simplify it they end up essentially gutting it next season, because it became too powerful. Then you just end up with currency slamming again and bloat the currencies again with the new types. Until they simplify it again with a league mechanic. The loop just goes on and on it just discourages building on that knowledge.

-18

u/NemosHero 7d ago

so instead its keep dropping items until you get it?

19

u/Wodinaaz 7d ago

Yes? The core gameplay loop absolutely should be kill shit get loot for almost all people.

2

u/dolche93 7d ago

I mean, hasn't character power been higher than what the game actually has content for? That being the case, having high end character power be nerfed means the end game content can be challenging without being ridiculous.

3

u/Aggravating_Bed9591 7d ago

yeah or you can look at it not from the eye of the top 1% powered players and say that now you wont be able to play less powerful skills because your player power is way less.

1

u/R4b 7d ago

What do you mean you can't essence and aldun together?

-4

u/abbe44 7d ago

Is it really powerloss?

Unless it will work retroactively but for future characters ig you just gotta ger luckier or more accurately grind more