r/PathOfExile2 7d ago

Information Updated Patch Notes 25/5/26

https://www.pathofexile.com/forum/view-thread/3932540#:~:text=Updates%20to%20Patch%20Notes maybe direct link

alternate link, scroll down past bug fixes: https://www.pathofexile.com/forum/view-thread/3932540#bugfixes

Updated Patch Notes:

Added 21 Kalguuran Skills that can be crafted from Remnants: Animus Exchange, Animus Splinters, Bitter Dead, Conductive Runes, Detonate Living, Eternal March, Explosive Transmutation, Fragments of the Past, Frostflame Nova, Grim Pillars, Hollow Shell, Leylines, Powered by Verisium, Rain of Blades, Refutation, Remnants of Kalguur, Repulsion, Runic Reprieve, Skyfall, Triskelion Cascade, Verisium Manifestations, Voltaic Barrier, and Wardbound Minions.

The following items have been removed from the Currency Exchange: Black Scythe Artifact, Broken Circle Artifact, Exotic Coinage, Order Artifact, Petition Splinter, Runic Splinter, and Sun Artifact.

The following items only appear on the Currency Exchange in Standard Leagues: Omen of Corruption, Omen of Homogenising Coronation, and Omen of Homogenising Exaltation.

Legacy Expedition Currency can now be sold to vendors for Gold.

Rog, Gwennen, Dannig and Tujen in existing hideouts have been converted to non-interactable doodads. Speaking to these NPCs will no longer invite them to your hideout.

Existing Primary Calamity Fragments have been converted to Ancient Crisis Fragments.

Existing Secondary Calamity Fragments have been converted to Faded Crisis Fragments.

Existing Tertiary Calamity Fragments have been converted to Weathered Crisis Fragments.

Waystone Modifiers that added Damage to Monsters, Penetrated Player Elemental Resistances, or reduced the Players Maximum Resistances have had their values reduced across the board.

The Waystone Modifier that provided Extra Projectiles to Monsters has been disabled.

The base duration of all Shrines is now 45 seconds.

The "Contains Identified Items" modifier on Strongboxes can no longer roll.

Tablet Modifiers that are no longer functional have been disabled, such as Breaches in Map contain additional Clasped Hands, or Delirium Encounters in affected Map have a chance to generate an additional Reward.

Ignites that are reflected onto a player can no longer spread to other enemies from the player.

Culling strike thresholds are no longer lowered in party play for non-unique monsters. They are still lowered based on the number of players in the party for unique monsters.

New Lineage Support Gem, Olroth's Hubris.

Ice Nova: Is no longer able to originate from Frostbolt while cascading sideways.

Primal Strikes: Now has a minimum Gem level of 9 (previously 7).

Tame Beast: Summoned Beasts now deal 40% more damage at Gem Level 9 scaling up to 84% at Gem Level 20. Now immediately summons newly Tamed Beasts if you have enough spirit. Now has a minimum Gem level of 7 (previously 9).

Spell Cascade: Is no longer limited to supporting spells you use yourself.

The Collapsing Horizon Unique Quarterstaff now grants 100% increased Elemental Damage (previously 100% increased Elemental Damage with Attacks).

The Idol of Uldurn Unique Amulet now also has 20-40% reduced Presence Area of Effect, and 10-15% increased Spirit.

The Road Warrior Unique Body Armour can no longer be obtained.

The Skills granted by the Unborn Lich Unique Staff have received the following changes: [li]His Foul Emergence now has a Mana Cost of 0 (previously 18-189 at gem levels 1-20) and a Cooldown Time of 8 seconds at all levels (previously 25-15.5 at Gem levels 1-20). Inflicted Wither now lasts 10 seconds (previously 8) and Withering Ground duration is now 8 seconds (previously 5).

His Scattering Calamity now has a Mana Cost of 0 (previously 3-37 at Gem levels 1-20).

His Vile Intrusion now has a Mana Cost of 0 (previously 8-83 at Gem levels 1-20). Now has 100% increased Impale Magnitude at all levels (previously 2-40% at Gem levels 1-20), and now inflicts 2 impales at Gem level 20 and 3 impales at Gem level 25 (previously 1 at all levels).

His Winnowing Flame now has a Cast Time of 0.7 seconds (previously 1 second) and has a Mana Cost of 0 (previously 6-68). Grisly Pyres triggered by Consuming Ignites now have a radius of 2 metres (previously 1.5 metres), deal 30% of the highest expected remaining Damage of the Consumed Ignites (previously 25%) and have a shorter delay before dealing its damage.

Crafting methods that puts a single guaranteed modifier on an item now adds it as a crafted modifier, items can only have a single crafted modifier on an item. updated after posting:

All crafted modifiers are now guaranteed, but items can only have 1 crafted modifier at a time. Desecrated modifiers no longer count as crafted modifiers, but items are limited to 1 Desecrated modifier.

The Quipolatl's Thesis Soul Core is now a random Skill that requires Glory which generates 50% of its maximum Glory when your Mark Activates when socketed in Helmets (previously 15%) When socketed in Gloves, it now grants Your Energy Shield Recharge starts when your Minions are Reformed (previously Each Runic Inscription from your Curse Skills causes you to Regenerate Mana per second equal to 10% of that Skill's Mana Cost). When socketed in a Body Armour, it now grants +75% of Armour also applies to Chaos Damage while on full Energy Shield (previously +50%).

The Guatelitzi's Thesis Soul Core now grants Gain Armour equal to 35% of Life Lost from Hits in the past 8 seconds when socketed in Helmets (previously 25%).

Modifiers on Gloves and Rings granting Leech a percentage of Physical Attack Damage as Life/Mana have been adjusted to roll at a lower level, and the first tiers have been removed.

The "of the Parasite" and "of the Thirsty" Suffix Modifiers modifier can no longer roll.

The "of the Locust" Suffix Modifier now rolls on Gloves, Rings and Martial Weapons from Level 21 (previously 38).

The "of the Remora" Suffix Modifier now rolls on Gloves, Rings and Martial Weapons from Level 38 (previously 54).

The "of the Lamprey" Suffix Modifier now rolls on Gloves, Rings and Martial Weapons from Level 54 (previously 68).

The "of the Vampire" Suffix Modifier now rolls on Gloves, Rings and Martial Weapons from Level 65 (previously 81).

The "of the Parched" Suffix Modifier now rolls on Gloves, Rings and Martial Weapons from Level 21 (previously 38).

The "of the Arid" Suffix Modifier now rolls on Gloves, Rings and Martial Weapons from Level 38 (previously 54).

The "of the Drought" Suffix Modifier now rolls on Gloves, Rings and Martial Weapons fromLevel 54 (previously 68).

The "of the Desperate" Suffix Modifier now rolls on Gloves, Rings and Martial Weapons from Level 65 (previously 81).

The "of the Vampire" and "of the Desperate" Modifiers can now also roll on Bows and Crossbows.

The Bogfelled Commoner now has a Spectre variant for the boss version of the monster.

Fixed a bug where Arc would gain it's Lightning Infused stats when not spending a Lightning Infusion.

Fixed a bug that could cause support gems that apply to "Skills you use yourself" to apply to skills being used by clones of you, such as Mirage Archer or Feral Invocation, or to minions you summon.

Fixed several bugs that prevented support gems from supporting Unearth.

Fixed various bugs that allowed disabled flasks to still be used by some effects.

Fixed various bugs with bleed modifiers not working on bleeds inflicted by Spell Hits.

Fixed a bug that caused Bone Constructs summoned by Unearth to stand still when summoned by a totem.

Fixed a bug that caused the Dialla's Desire Lineage Support Gem to still function when it was socketed but disabled.

Fixed a bug where some monsters in the Trial of the Sekhemas were not activating, preventing players from decreasing the timer in the Hourglass Trials.

Fixed a bug where modifiers to melee strike range were described in game units instead of metres. This results in the displayed values being 10 times smaller, but is not a functional change.

586 Upvotes

546 comments sorted by

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93

u/OatCapp_ 7d ago

Wait does it mean that I can't use a Greater Essence and a Perfect Essence on the same item anymore? Please tell me I misunderstood!

Does this also kill the double perfect essence combo for martial weapons of Battle and Haste??

93

u/Shiftnclick 7d ago

thats what it means, essence prices (except perfect battle and greater opulence) gonna be in the shitter

19

u/OatCapp_ 7d ago

I actually think Perfect Sorcery will end up holding the most value considering it didn't get nerfed but battle did (and I don't see casters using any other essence for their wands/staves)

-8

u/Shiftnclick 7d ago

Thats a good point but you are forgetting that everyone will be playing martial artist/twister/fubgun build lol

18

u/N0-F4C3 7d ago

Spell Totem Gang: ... Ye,Yea. Everyone will be martial. Of course they will be!

1

u/shppy 7d ago

I... wouldn't be so sure. The original wording suggested essences would be considered crafted, the reworked wording is less clear on that.

Think they mainly wanted to distinguish desecrated modifiers from the new alloy ones, both of which add their own differently-colored text onto modifiers, and also clarify you can only have one of the crafted modifiers from alloys (which to me was implied, but i don't recall actually seeing it explicitly stated). Essences don't have that distinct notation on items though, so... idk if they're gonna be considered crafting. Maybe just copium.

29

u/max1b0nd 7d ago edited 7d ago

This seems contradicts the original idea of essences where we use a greater one first and then can use a perfect one. I also hope that this limitation only works for certain set of crafting tools, for example you cannot have 2+ perfect essence but can have 1 greater, 1 perfect, 1 alloy, 1 abyssal. Otherwise we get quite shallow crafting as in 0.1

7

u/CharmingPerspective0 7d ago

I think the original idea was not that you can craft multiple essences but that Greater esences should help you craft a mod deterministically when you upgrade from magic to rare. There is a reason why Greater and Perfect essences provide vastly different mods. They have different use cases

6

u/Julien_Black 7d ago

Ohhh new crafting to help me get more deterministic outcomes!!! GGG: lmao no

1

u/Enigm4 7d ago

You can still do it, but you need to hit a fracture on the first essence you use, which makes it way more expensive and limits when you can use them.

-22

u/l_doppel 7d ago

Yes this is correct, you didn't misunderstand anything, it's a good change

18

u/AnxietyScale 7d ago

Very early to call it a good change. Sounds not so fun to me and more like we'll be playing slot machine again.

9

u/Shkwnenrnsteve 7d ago

This would be a good change if this game actually had good crafting. But all we have are essences and omens

-9

u/xlpxchewy 7d ago

Have to play .5 Lil gup

19

u/[deleted] 7d ago

[removed] — view removed comment

-11

u/defyingphysics1 7d ago

It was way to easy to deterministically make 4 mod items.

-11

u/Moun-Bis 7d ago

Try to think a bit more further and you will understand why it's a good change. Hollistic a bit. Craft was already bullshit, now with all the extra deterministic crafting tools on 0.5 there would be no way that they can keep infinite crafting mods, just with what they show you could do an insane item without any effort. So it's a good change.

4

u/piratesgoyarrrr 7d ago

Literally all this does it make me not bother trying to craft anything, and just buy shit off the market with that currency instead.

3

u/DianKali 7d ago

And spec out of any essence mods in atlas tree. If there is anything that reduces essences at the benefit of some other mechanic, it's very likely worth it.

2

u/WorryLegitimate259 7d ago

What’s wrong with being able to create good items easily? I’d love that cause I’ve literally never crafted an endgame upgrade I’ve always had to buy it.

3

u/Moun-Bis 7d ago

Few axis why it's wrong to create good items easily :

  • It makes the progression way too trivial, you will jump into very good item really fast and cut a whole part of the progression.
  • Makes loot from other systems way lower in value.

I know the posts that defend this changes will get downvoted to hell, but this is typically a case of something good for the long term in game design perspective but will feel like a frustrating nerf for a lot of players.

-6

u/ExpensiveBlood7035 7d ago

You can probably use greater essence (it's like a regal?) and then a perfect essence once

18

u/i_706_i 7d ago

I don't think you will be able to. The greater essence modifier will be considered the 'crafted modifier' and then you will no longer be able to use a perfect essence as it already has a 'crafted modifier'.

You are going to have to pick, either you up it with an essence and then exalt and pray, or up it with a regal and pray, then essence.

-12

u/ExpensiveBlood7035 7d ago

You're absolutely right. twisters n bows nerf? LOGIN

8

u/Zygoat13 7d ago

This nerfs literally every build but sure

7

u/lolissomuchfun 7d ago

If we get this correctly, the mod from the Greater Essense will be shown as crafted modifier and you can‘t apply essences any further

0

u/Helpful_Service_2209 7d ago

But if it’s like poe1 wouldn’t it make more sense if the perfect just replaced the greater unless it’s a prefix vs suffix situation? Even then I feel like it would still work like that.

3

u/Helpful_Service_2209 7d ago

Crafted mods would just replace crafted mods no?